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Some SPIR-V texturing instructions pack more than the texture coordinate into the coordinate source. We need to mask off the unused channels. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Connor Abbott <cwabbott0@gmail.com> |
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| .. | ||
| GLSL.std.450.h | ||
| nir_spirv.h | ||
| spirv.h | ||
| spirv2nir.c | ||
| spirv_info.c | ||
| spirv_info.h | ||
| spirv_to_nir.c | ||
| vtn_alu.c | ||
| vtn_cfg.c | ||
| vtn_glsl450.c | ||
| vtn_private.h | ||
| vtn_variables.c | ||