mesa/src/compiler/glsl/standalone.h
Timothy Arceri 7df492923a glsl: drop dump-builder support from standalone compiler
The support is incomplete and largely untested, but more importantly
glsl ir is depreciated at this point. This feature was added to support
building additional passes but that shouldn't ever be needed from here
on.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29469>
2024-06-18 08:12:45 +00:00

54 lines
1.7 KiB
C

/*
* Copyright © 2016 Red Hat
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef GLSL_STANDALONE_H
#define GLSL_STANDALONE_H
#ifdef __cplusplus
extern "C" {
#endif
struct standalone_options {
int glsl_version;
int dump_ast;
int dump_hir;
int dump_lir;
int do_link;
int just_log;
int lower_precision;
};
struct gl_shader_program;
struct gl_shader_program * standalone_compile_shader(
const struct standalone_options *options,
unsigned num_files, char* const* files,
struct gl_context *ctx);
void standalone_compiler_cleanup(struct gl_shader_program *prog);
#ifdef __cplusplus
}
#endif
#endif /* GLSL_STANDALONE_H */