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Conceptually similar, we just don't have the tilebuffer available this time. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24258>
320 lines
10 KiB
C
320 lines
10 KiB
C
/*
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* Copyright 2022 Alyssa Rosenzweig
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* SPDX-License-Identifier: MIT
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*/
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#include "compiler/agx_internal_formats.h"
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#include "compiler/glsl_types.h"
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#include "util/macros.h"
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#include "agx_nir_format_helpers.h"
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#include "agx_pack.h"
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#include "agx_tilebuffer.h"
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#include "nir.h"
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#include "nir_builder.h"
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#include "nir_builder_opcodes.h"
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#define AGX_NUM_TEXTURE_STATE_REGS 16
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#define ALL_SAMPLES 0xFF
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struct ctx {
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struct agx_tilebuffer_layout *tib;
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uint8_t *colormasks;
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bool *translucent;
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unsigned bindless_base;
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bool any_memory_stores;
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};
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static bool
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tib_filter(const nir_instr *instr, UNUSED const void *_)
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{
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if (instr->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_store_output &&
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intr->intrinsic != nir_intrinsic_load_output)
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return false;
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nir_io_semantics sem = nir_intrinsic_io_semantics(intr);
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assert(sem.dual_source_blend_index == 0 && "dual source blending lowered");
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return (sem.location >= FRAG_RESULT_DATA0);
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}
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static void
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store_tilebuffer(nir_builder *b, struct agx_tilebuffer_layout *tib,
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enum pipe_format format, enum pipe_format logical_format,
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unsigned rt, nir_ssa_def *value, unsigned write_mask)
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{
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/* The hardware cannot extend for a 32-bit format. Extend ourselves. */
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if (format == PIPE_FORMAT_R32_UINT && value->bit_size == 16) {
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if (util_format_is_pure_sint(logical_format))
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value = nir_i2i32(b, value);
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else if (util_format_is_pure_uint(logical_format))
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value = nir_u2u32(b, value);
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else
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value = nir_f2f32(b, value);
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}
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uint8_t offset_B = agx_tilebuffer_offset_B(tib, rt);
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nir_store_local_pixel_agx(b, value, nir_imm_intN_t(b, ALL_SAMPLES, 16),
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.base = offset_B, .write_mask = write_mask,
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.format = format);
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}
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static nir_ssa_def *
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load_tilebuffer(nir_builder *b, struct agx_tilebuffer_layout *tib,
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uint8_t load_comps, uint8_t bit_size, unsigned rt,
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enum pipe_format format, enum pipe_format logical_format)
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{
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unsigned comps = util_format_get_nr_components(logical_format);
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bool f16 = (format == PIPE_FORMAT_R16_FLOAT);
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/* Don't load with F16 */
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if (f16)
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format = PIPE_FORMAT_R16_UINT;
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uint8_t offset_B = agx_tilebuffer_offset_B(tib, rt);
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nir_ssa_def *res = nir_load_local_pixel_agx(
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b, MIN2(load_comps, comps), f16 ? 16 : bit_size,
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nir_imm_intN_t(b, ALL_SAMPLES, 16), .base = offset_B, .format = format);
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/* Extend floats */
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if (f16 && bit_size != 16) {
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assert(bit_size == 32);
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res = nir_f2f32(b, res);
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}
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res = nir_sign_extend_if_sint(b, res, logical_format);
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return nir_pad_vector(b, res, load_comps);
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}
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/*
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* As a simple implementation, we use image load/store instructions to access
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* spilled render targets. The driver will supply corresponding texture and PBE
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* descriptors for each render target, accessed bindlessly
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*
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* Note that this lower happens after driver bindings are lowered, so the
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* bindless handle is in the AGX-specific format.
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*
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* Assumes that texture states are mapped to a bindless table is in u0_u1 and
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* texture/PBE descriptors are alternated for each render target. This is
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* ABI. If we need to make this more flexible for Vulkan later, we can.
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*/
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static nir_ssa_def *
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handle_for_rt(nir_builder *b, unsigned base, unsigned rt, bool pbe,
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bool *bindless)
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{
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unsigned index = base + (2 * rt) + (pbe ? 1 : 0);
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*bindless = (*bindless) || (index >= AGX_NUM_TEXTURE_STATE_REGS);
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if (*bindless) {
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unsigned table = 0 * 2;
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unsigned offset_B = index * AGX_TEXTURE_LENGTH;
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return nir_imm_ivec2(b, table, offset_B);
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} else {
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return nir_imm_intN_t(b, index, 16);
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}
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}
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static enum glsl_sampler_dim
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dim_for_rt(nir_builder *b, unsigned nr_samples, nir_ssa_def **sample)
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{
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if (nr_samples == 1) {
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*sample = nir_imm_intN_t(b, 0, 16);
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return GLSL_SAMPLER_DIM_2D;
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} else {
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*sample = nir_load_sample_id(b);
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b->shader->info.fs.uses_sample_shading = true;
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return GLSL_SAMPLER_DIM_MS;
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}
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}
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static nir_ssa_def *
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image_coords(nir_builder *b)
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{
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return nir_pad_vector(b, nir_u2u32(b, nir_load_pixel_coord(b)), 4);
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}
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static void
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store_memory(nir_builder *b, unsigned bindless_base, unsigned nr_samples,
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enum pipe_format format, unsigned rt, nir_ssa_def *value)
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{
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/* Force bindless for multisampled image writes. It avoids the late lowering
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* needing a texture_base_agx sysval.
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*/
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bool bindless = (nr_samples > 1);
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nir_ssa_def *image = handle_for_rt(b, bindless_base, rt, true, &bindless);
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nir_ssa_def *zero = nir_imm_intN_t(b, 0, 16);
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nir_ssa_def *lod = zero;
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nir_ssa_def *sample;
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enum glsl_sampler_dim dim = dim_for_rt(b, nr_samples, &sample);
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nir_ssa_def *coords = image_coords(b);
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nir_begin_invocation_interlock(b);
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if (nr_samples > 1) {
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nir_ssa_def *coverage = nir_load_sample_mask(b);
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nir_ssa_def *covered = nir_ubitfield_extract(
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b, coverage, nir_u2u32(b, sample), nir_imm_int(b, 1));
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nir_push_if(b, nir_ine_imm(b, covered, 0));
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}
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if (bindless) {
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nir_bindless_image_store(
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b, image, coords, sample, value, lod, .image_dim = dim,
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.image_array = false /* TODO */, .format = format);
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} else {
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nir_image_store(b, image, coords, sample, value, lod, .image_dim = dim,
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.image_array = false /* TODO */, .format = format);
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}
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if (nr_samples > 1)
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nir_pop_if(b, NULL);
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b->shader->info.writes_memory = true;
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}
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static nir_ssa_def *
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load_memory(nir_builder *b, unsigned bindless_base, unsigned nr_samples,
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uint8_t comps, uint8_t bit_size, unsigned rt,
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enum pipe_format format)
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{
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bool bindless = false;
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nir_ssa_def *image = handle_for_rt(b, bindless_base, rt, false, &bindless);
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nir_ssa_def *zero = nir_imm_intN_t(b, 0, 16);
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nir_ssa_def *lod = zero;
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nir_ssa_def *sample;
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enum glsl_sampler_dim dim = dim_for_rt(b, nr_samples, &sample);
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nir_ssa_def *coords = image_coords(b);
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/* Ensure pixels below this one have written out their results */
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nir_begin_invocation_interlock(b);
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if (bindless) {
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return nir_bindless_image_load(
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b, comps, bit_size, image, coords, sample, lod, .image_dim = dim,
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.image_array = false /* TODO */, .format = format);
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} else {
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return nir_image_load(b, comps, bit_size, image, coords, sample, lod,
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.image_dim = dim, .image_array = false /* TODO */,
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.format = format);
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}
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}
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static nir_ssa_def *
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tib_impl(nir_builder *b, nir_instr *instr, void *data)
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{
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struct ctx *ctx = data;
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struct agx_tilebuffer_layout *tib = ctx->tib;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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nir_io_semantics sem = nir_intrinsic_io_semantics(intr);
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unsigned rt = sem.location - FRAG_RESULT_DATA0;
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assert(rt < ARRAY_SIZE(tib->logical_format));
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enum pipe_format logical_format = tib->logical_format[rt];
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enum pipe_format format = agx_tilebuffer_physical_format(tib, rt);
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unsigned comps = util_format_get_nr_components(logical_format);
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if (intr->intrinsic == nir_intrinsic_store_output) {
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/* Only write components that actually exist */
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uint16_t write_mask = BITFIELD_MASK(comps);
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/* Delete stores to nonexistent render targets */
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if (logical_format == PIPE_FORMAT_NONE)
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return NIR_LOWER_INSTR_PROGRESS_REPLACE;
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/* Only write colours masked by the blend state */
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if (ctx->colormasks)
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write_mask &= ctx->colormasks[rt];
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/* Masked stores require a translucent pass type */
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if (write_mask != BITFIELD_MASK(comps)) {
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assert(ctx->translucent != NULL &&
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"colour masking requires translucency");
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assert(agx_tilebuffer_supports_mask(tib, rt));
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*(ctx->translucent) = true;
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}
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/* But we ignore the NIR write mask for that, since it's basically an
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* optimization hint.
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*/
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if (agx_tilebuffer_supports_mask(tib, rt))
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write_mask &= nir_intrinsic_write_mask(intr);
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/* Delete stores that are entirely masked out */
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if (!write_mask)
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return NIR_LOWER_INSTR_PROGRESS_REPLACE;
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nir_ssa_def *value = intr->src[0].ssa;
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/* Trim to format as required by hardware */
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value = nir_trim_vector(b, intr->src[0].ssa, comps);
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if (tib->spilled[rt]) {
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store_memory(b, ctx->bindless_base, tib->nr_samples, logical_format,
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rt, value);
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ctx->any_memory_stores = true;
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} else {
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store_tilebuffer(b, tib, format, logical_format, rt, value,
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write_mask);
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}
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return NIR_LOWER_INSTR_PROGRESS_REPLACE;
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} else {
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uint8_t bit_size = nir_dest_bit_size(intr->dest);
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/* Loads from non-existent render targets are undefined in NIR but not
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* possible to encode in the hardware, delete them.
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*/
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if (logical_format == PIPE_FORMAT_NONE) {
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return nir_ssa_undef(b, intr->num_components, bit_size);
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} else if (tib->spilled[rt]) {
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*(ctx->translucent) = true;
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return load_memory(b, ctx->bindless_base, tib->nr_samples,
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intr->num_components, bit_size, rt, logical_format);
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} else {
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return load_tilebuffer(b, tib, intr->num_components, bit_size, rt,
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format, logical_format);
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}
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}
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}
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bool
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agx_nir_lower_tilebuffer(nir_shader *shader, struct agx_tilebuffer_layout *tib,
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uint8_t *colormasks, unsigned *bindless_base,
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bool *translucent)
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{
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assert(shader->info.stage == MESA_SHADER_FRAGMENT);
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struct ctx ctx = {
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.tib = tib,
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.colormasks = colormasks,
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.translucent = translucent,
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};
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/* Allocate 1 texture + 1 PBE descriptor for each spilled descriptor */
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if (agx_tilebuffer_spills(tib)) {
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assert(bindless_base != NULL && "must be specified if spilling");
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ctx.bindless_base = *bindless_base;
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*bindless_base += (AGX_MAX_RENDER_TARGETS * 2);
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}
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bool progress =
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nir_shader_lower_instructions(shader, tib_filter, tib_impl, &ctx);
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/* Flush at end */
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if (ctx.any_memory_stores) {
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nir_function_impl *impl = nir_shader_get_entrypoint(shader);
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nir_builder b =
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nir_builder_at(nir_after_block(nir_impl_last_block(impl)));
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nir_fence_pbe_to_tex_pixel_agx(&b);
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}
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return progress;
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}
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