mesa/src/broadcom
Alejandro Piñeiro 74785346b4 v3dv: Add support for the on-disk shader cache
Quoting Jason's commit message (afa8f5892), that also applies here:

"The Vulkan API provides a mechanism for applications to cache their
own shaders and manage on-disk pipeline caching themselves.
Generally, this is what I would recommend to application developers
and I've resisted implementing driver-side transparent caching in the
Vulkan driver for a long time.  However, not all applications do this
and, for some use-cases, it's just not practical."

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9403>
2021-03-22 17:10:47 +00:00
..
ci ci/broadcom: use new piglit runner 2021-03-18 16:31:45 +00:00
cle v3d: force alpha to 1 when rendering RGBX formats 2020-12-09 12:25:31 +00:00
clif v3dv: clif format dumping support 2020-10-13 21:21:26 +00:00
common v3dv: serialize pipeline compilation when debugging shaders 2021-02-08 13:00:16 +00:00
compiler broadcom/compiler: add driver_location_map at vs prog data 2021-03-22 17:10:47 +00:00
drm-shim vc4: add drm-shim 2021-01-28 16:14:06 +00:00
qpu broadcom/compiler: ldvary doesn't implicitly write to r3 since V3D 4.1 2021-03-05 13:37:39 +01:00
simulator v3d/simulator: add v3d_simulator_get_mem_size 2020-10-13 21:21:33 +00:00
vulkan v3dv: Add support for the on-disk shader cache 2021-03-22 17:10:47 +00:00
.editorconfig broadcom: add editorconfig 2017-07-25 14:44:52 -07:00
Android.cle.mk android: broadcom/cle: export the broadcom top level path headers 2018-09-15 09:14:46 +02:00
Android.genxml.mk android: broadcom/genxml: fix collision with intel/genxml header-gen macro 2018-09-15 09:14:33 +02:00
Android.mk broadcom/genxml: Introduce a V3D packet/struct decoder. 2017-07-25 14:44:52 -07:00
Makefile.sources v3d: Add a lowering pass for line smoothing 2020-07-06 21:59:16 +00:00
meson.build v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00