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Most of the work was already done for the Vulkan driver. The main difference to handle is that OpenGL request to ignore sample mask when the framebuffer is non-multisampled, while Vulkan applies it always. This also fixes KHR-GL31.frag_coord_conventions.multisample. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40059>
23 lines
929 B
Text
23 lines
929 B
Text
VK_QCOM_image_processing on Turnip
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VK_EXT_present_timing on RADV, NVK, Turnip, ANV, Honeykrisp, panvk
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VK_KHR_sampler_ycbcr_conversion on pvr
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VK_EXT_image_drm_format_modifier on pvr
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VK_KHR_internally_synchronized_queues on RADV
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VK_EXT_blend_operation_advanced on lavapipe
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VK_KHR_get_surface_capabilities2 on panvk
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VK_KHR_get_display_properties2 on panvk
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VK_EXT_acquire_drm_display on panvk
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VK_KHR_present_id on panvk
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VK_KHR_present_wait on panvk
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VK_KHR_pipeline_executable_properties on pvr
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VK_EXT_zero_initialize_device_memory on panvk
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GL_EXT_shader_image_load_store on panfrost
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VK_KHR_swapchain_mutable_format on panvk
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VK_EXT_astc_decode_mode on panvk
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VK_KHR_copy_memory_indirect on nvk
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VK_EXT_color_write_enable on panvk
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VK_EXT_image_view_min_lod on panvk
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VK_EXT_depth_clamp_control on panvk
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VK_VALVE_shader_mixed_float_dot_product on RADV (Vega20, Navi14, RDNA2+)
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VK_EXT_legacy_dithering on panvk
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GL_ARB_sample_shading on v3d
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