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Use the vertex positions described in the PRMs. This has no effect on rendering but quiets the simulator warnings seen when the vertices appear out of order. Signed-off-by: Nanley Chery <nanley.g.chery@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Ben Widawsky <ben@bwidawsk.net> |
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| .. | ||
| blorp.c | ||
| blorp.h | ||
| blorp_blit.c | ||
| blorp_clear.c | ||
| blorp_genX_exec.h | ||
| blorp_priv.h | ||
| TODO | ||