..
.dir-locals.el
.editorconfig
meson.build
v3dv: implement occlusion queries
2020-10-13 21:21:29 +00:00
v3d_tiling.c
v3dv: implement vkCreateImage
2020-10-13 21:21:25 +00:00
v3dv_bo.c
v3dv/bo: add a bo name
2020-10-13 21:21:27 +00:00
v3dv_bo.h
v3dv/bo: add a bo name
2020-10-13 21:21:27 +00:00
v3dv_cl.c
v3dv: support submits without a command buffer
2020-10-13 21:21:28 +00:00
v3dv_cl.h
v3dv: initial descriptor set support
2020-10-13 21:21:27 +00:00
v3dv_cmd_buffer.c
v3dv: limit software integer RT clamp to rgb10a2
2020-10-13 21:21:30 +00:00
v3dv_debug.c
v3dv/debug: add v3dv_debug
2020-10-13 21:21:25 +00:00
v3dv_debug.h
v3dv/debug: add v3dv_debug
2020-10-13 21:21:25 +00:00
v3dv_descriptor_set.c
v3dv/descriptor: move descriptor_map_get_sampler, add and use get_image_view
2020-10-13 21:21:29 +00:00
v3dv_device.c
v3dv: implement stencil aspect blits for combined depth/stencil format
2020-10-13 21:21:30 +00:00
v3dv_entrypoints_gen.py
v3dv_extensions.py
v3dv: hook up WSI support
2020-10-13 21:21:26 +00:00
v3dv_extensions_gen.py
v3dv_formats.c
v3dv: implement stencil aspect blits for combined depth/stencil format
2020-10-13 21:21:30 +00:00
v3dv_icd.py
v3dv_image.c
v3dv: fix image addressing calculations to account for suballocation
2020-10-13 21:21:30 +00:00
v3dv_meta_clear.c
v3dv: use the private object framework in the meta clear path
2020-10-13 21:21:30 +00:00
v3dv_meta_copy.c
v3dv/meta-copy: ensure valid height/width with compressed formats
2020-10-13 21:21:30 +00:00
v3dv_pass.c
v3dv: compute tile granularity for each subpass
2020-10-13 21:21:29 +00:00
v3dv_pipeline.c
v3dv: properly return OOM error during pipeline creation
2020-10-13 21:21:30 +00:00
v3dv_pipeline_cache.c
v3dv: stubs for Create/DestroyPipelineCache
2020-10-13 21:21:26 +00:00
v3dv_private.h
v3dv: implement stencil aspect blits for combined depth/stencil format
2020-10-13 21:21:30 +00:00
v3dv_query.c
v3dv: implement occlusion queries
2020-10-13 21:21:29 +00:00
v3dv_queue.c
v3dv: implement TFU blits
2020-10-13 21:21:29 +00:00
v3dv_uniforms.c
v3dv/uniforms: fill up texture size-related uniforms
2020-10-13 21:21:29 +00:00
v3dv_util.c
v3dv_wsi.c
v3dv: rename drm device fields so they are more explict
2020-10-13 21:21:26 +00:00
v3dv_wsi_x11.c
v3dv: hook up WSI support
2020-10-13 21:21:26 +00:00
vk_format_info.h
v3dv: handle copies from/to compressed formats
2020-10-13 21:21:30 +00:00