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Setting this bit (at the batch level, not the draw level!) switches to [-1, 1] clipping instead of Metal's preferred [0, 1] clipping. Using this bit allows us to drop the clip_halfz lowering we had before, saving 2 instructions in every vertex shader. Fixes dEQP-GLES2.functional.depth_range.* Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17948> |
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| .. | ||
| test | ||
| agx_builder.h.py | ||
| agx_compile.c | ||
| agx_compile.h | ||
| agx_compiler.h | ||
| agx_dce.c | ||
| agx_liveness.c | ||
| agx_lower_parallel_copy.c | ||
| agx_lower_pseudo.c | ||
| agx_minifloat.h | ||
| agx_opcodes.c.py | ||
| agx_opcodes.h.py | ||
| agx_opcodes.py | ||
| agx_optimizer.c | ||
| agx_pack.c | ||
| agx_print.c | ||
| agx_register_allocate.c | ||
| agx_uniforms.c | ||
| agx_validate.c | ||
| cmdline.c | ||
| meson.build | ||