mesa/src/compiler
Timothy Arceri fd2b3da5c8 glsl/main: remove unused params and make function static
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-06-30 16:51:25 +10:00
..
glsl glsl/main: remove unused params and make function static 2016-06-30 16:51:25 +10:00
nir nir: Fix copy_prop_src when src is an indirect access on a reg. 2016-06-26 15:38:09 -07:00
spirv Remove wrongly repeated words in comments 2016-06-23 13:55:03 -07:00
.gitignore mesa: Add .gitignore entries for make check binaries 2016-05-25 09:41:44 -07:00
Android.glsl.gen.mk glsl: android: add back missing generated glcpp include path 2016-04-21 14:43:21 +01:00
Android.glsl.mk android: libmesa_glsl: add a dependency on libmesa_nir static 2016-06-02 22:31:00 +01:00
Android.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
Android.nir.gen.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
Android.nir.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
builtin_type_macros.h glsl/types: Add a bare "sampler" type 2016-02-13 17:22:36 -08:00
glsl_types.cpp compiler: use 64bit check for sizing instead of double check. 2016-06-09 07:37:15 +10:00
glsl_types.h glsl/types: rename is_dual_slot_double to is_dual_slot_64bit. 2016-06-09 09:17:24 +10:00
Makefile.am compiler: Move glsl_to_nir to libglsl.la 2016-05-26 14:13:38 -07:00
Makefile.glsl.am glsl: add warning-test 2016-05-26 09:19:17 +02:00
Makefile.nir.am nir: add the SConscript.nir to the tarball 2016-05-30 19:19:01 +01:00
Makefile.sources nir: Add a pass for propagating invariant decorations 2016-06-20 12:02:45 -07:00
nir_types.cpp compiler: Add a C wrapper for glsl_type::without_array(). 2016-05-07 15:44:41 -07:00
nir_types.h nir: glsl_get_bit_size() should take glsl_type 2016-05-12 13:39:40 -04:00
SConscript scons: Build NIR. 2016-04-14 16:38:59 +01:00
SConscript.glsl compiler: Move glsl_to_nir to libglsl.la 2016-05-26 14:13:38 -07:00
SConscript.nir scons: Build NIR. 2016-04-14 16:38:59 +01:00
shader_enums.c glsl/shader_enums: Add the other two compute builtins 2016-04-11 13:53:00 -07:00
shader_enums.h glsl: fix location and component packing validation on patches 2016-05-17 15:06:12 +10:00