mesa/src
Rob Clark fd17db6fe5 freedreno: replace glsl130 debug flag with glsl120
Now that relative-dst works, we should never fall back to the old
compiler.  (Which is almost true, other than a couple edge case sched
fails in piglit).

So replace glsl130 flag to force GLSL 130 and integers on a3xx/a4xx with
a glsl120 flag to force GLSL 120 and !integers.

If this commit breaks any game/app/etc use FD_MESA_DEBUG=glsl120 as a
workaround and please let me know.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-03-08 17:42:43 -04:00
..
egl Revert "egl/main: use c11/threads' mutex directly" 2015-03-06 17:07:40 +00:00
gallium freedreno: replace glsl130 debug flag with glsl120 2015-03-08 17:42:43 -04:00
gbm gbm: Define _DEFAULT_SOURCE to avoid warning 2015-01-16 21:54:54 -08:00
getopt
glsl glsl: let interface linking code validate its arrays 2015-03-06 07:26:57 +11:00
glx Revert "glx: remove final reference to THREADS" 2015-03-06 17:07:23 +00:00
gtest gtest: Add headers to distribution. 2014-12-12 12:11:46 -08:00
hgl hgl: traverse add-on entries 2014-12-10 14:01:01 +00:00
loader scons: Use -Werror MSVC compatibility flags per-directory. 2015-03-04 15:12:06 +00:00
mapi mapi: actually remove unused u_thread.h 2015-03-05 13:39:22 -07:00
mesa i915: Fix GCC unused-variable warning in release build. 2015-03-06 21:41:46 -08:00
util util: rework _MSC_VER >= 1200 checks 2015-03-06 16:48:50 +00:00
Makefile.am glsl: Build a libglsl_util library. 2015-01-23 14:28:44 -08:00
SConscript st/vega: Remove. 2015-03-04 11:01:45 +00:00