mesa/src/nouveau
Dave Airlie fcf5946828 nvk: use 2k overallocation for shader heap.
NVIDIA has informed us via Arthur (and Ben) that 2K
is sufficient here, so move nvk to use that.

Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29746>
2024-07-09 15:10:30 +10:00
..
ci ci: simplify setting .no-auto-retry now that it isn't bundled with unrelated rules: 2024-07-07 19:31:44 +00:00
codegen build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
compiler treewide: use nir_break_if 2024-06-26 19:07:35 +00:00
drm build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
drm-shim build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
headers nouveau/push: Cache the last header DW to avoid read-back 2024-07-09 01:22:23 +00:00
mme nvk: Move debug flags int nvk_debug.h 2024-07-09 01:22:23 +00:00
nil nil: Support creating images with DRM modifiers 2024-05-14 04:04:34 +00:00
vulkan nvk: use 2k overallocation for shader heap. 2024-07-09 15:10:30 +10:00
winsys nvk/nvkmd: Rework memory placement flags 2024-07-09 01:22:23 +00:00
.rustfmt.toml nouveau: Move .rustfmt.toml from NAK to src/nouveau/ 2024-04-08 20:28:43 +00:00
meson.build build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00