mesa/src/intel/vulkan/anv_nir.h
Jason Ekstrand a24654b49d anv/nir: Rework arguments to apply_pipeline_layout
Instead of taking a whole pipeline (which could be anything!), just take
a physical device and robust_buffer_access boolean.  This makes it
easier to verify that only the things in the hash actually affect
pipeline compilation.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-11-22 09:17:28 -06:00

57 lines
2.1 KiB
C

/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef ANV_NIR_H
#define ANV_NIR_H
#include "nir/nir.h"
#include "anv_private.h"
#ifdef __cplusplus
extern "C" {
#endif
void anv_nir_lower_input_attachments(nir_shader *shader);
void anv_nir_lower_push_constants(nir_shader *shader);
bool anv_nir_lower_multiview(nir_shader *shader, uint32_t view_mask);
bool anv_nir_lower_ycbcr_textures(nir_shader *shader,
struct anv_pipeline_layout *layout);
void anv_nir_apply_pipeline_layout(const struct anv_physical_device *pdevice,
bool robust_buffer_access,
struct anv_pipeline_layout *layout,
nir_shader *shader,
struct brw_stage_prog_data *prog_data,
struct anv_pipeline_bind_map *map);
bool anv_nir_add_base_work_group_id(nir_shader *shader,
struct brw_cs_prog_data *prog_data);
#ifdef __cplusplus
}
#endif
#endif /* ANV_NIR_H */