mesa/src/compiler
Mike Blumenkrantz 8c8e6e953f spirv: fix barrier scope assert
glslang generates barriers with QueueFamily, so this is totally legal

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16462>
2022-05-17 02:55:20 +00:00
..
clc clc: Declare LLVMContexts on the stack 2022-04-14 21:19:56 +00:00
glsl glsl: move validation of sampler indirects to the nir linker 2022-05-17 02:12:21 +00:00
isaspec util: Remove util_cpu_detect 2022-04-20 18:44:35 +00:00
nir nir: add support for forced sampler indirect loop unrolling 2022-05-17 02:12:21 +00:00
spirv spirv: fix barrier scope assert 2022-05-17 02:55:20 +00:00
builtin_type_macros.h glsl: add vec5 glsl types 2022-01-18 16:10:35 +08:00
glsl_types.cpp util: Remove util_cpu_detect 2022-04-20 18:44:35 +00:00
glsl_types.h compiler/types: Add a texture type 2021-10-16 05:49:34 +00:00
meson.build spirv: Use a single binary for gtests 2021-10-20 17:55:36 +00:00
nir_gl_types.h nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
nir_types.cpp nir/glsl: wrap component_slots_aligned() 2022-05-16 03:33:18 +00:00
nir_types.h nir/glsl: wrap component_slots_aligned() 2022-05-16 03:33:18 +00:00
shader_enums.c compiler: add VARYING_SLOT_CULL_PRIMITIVE 2022-05-13 09:43:02 +00:00
shader_enums.h compiler: add VARYING_SLOT_CULL_PRIMITIVE 2022-05-13 09:43:02 +00:00
shader_info.h shader_info: Bump the number of images and textures supported 2022-05-10 11:23:15 -05:00