..
glsl
glsl/nir: iterate the system values list when adding varyings
2019-12-05 22:04:31 +00:00
nir
nir/lower_clip: Fix incorrect driver loc for clipdist outputs
2019-12-04 13:08:52 -08:00
spirv
vtn/opencl: add clz support
2019-11-22 04:37:41 +10:00
Android.glsl.gen.mk
mesa: android: Remove unnecessary dependency tracking rules
2019-05-06 11:29:25 +00:00
Android.glsl.mk
android: glsl: build shader cache sources
2017-02-20 16:30:37 +00:00
Android.mk
Android: glsl: add rules to generate ir_expression*.h header files
2016-09-06 15:58:55 +01:00
Android.nir.gen.mk
nir: Add missing dependency in Android.nir.gen.mk
2019-08-19 09:53:18 +03:00
Android.nir.mk
android: fix libmesa_nir build
2017-07-21 08:47:56 +03:00
builtin_type_macros.h
glsl_types: vec8/vec16 support
2018-03-25 10:42:54 -04:00
glsl_types.cpp
glsl: encode struct/interface types better
2019-11-01 19:19:03 -04:00
glsl_types.h
Move blob from compiler/ to util/
2019-09-19 19:56:22 +00:00
Makefile.sources
nir: Add a scheduler pass to reduce maximum register pressure.
2019-11-25 21:12:21 +00:00
meson.build
meson: drop unused inc_nir
2019-10-07 21:49:40 +01:00
nir_types.cpp
nir: define 8-byte size and alignment for bindless variables
2019-09-23 15:34:22 -04:00
nir_types.h
compiler: Add glsl_contains_opaque() helper
2019-09-10 14:36:46 -07:00
SConscript
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
SConscript.glsl
compiler: move build definition of pp_standalone_scaffolding.c
2019-11-21 16:07:08 +11:00
SConscript.nir
nir: mako all the intrinsics
2018-03-27 08:36:37 -04:00
SConscript.spirv
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
shader_enums.c
freedreno/ir3: Add ir3 intrinsics for tessellation
2019-11-07 16:36:50 -08:00
shader_enums.h
freedreno/ir3: Add ir3 intrinsics for tessellation
2019-11-07 16:36:50 -08:00
shader_info.h
compiler: pack shader_info from 160 bytes to 96 bytes
2019-11-08 16:54:08 -05:00