mesa/src/compiler
Erik Faye-Lund f00c9e85e5 meson: use files() instead of joining paths
The Meson docs points out that it's better to use the files() function
when referring to files in the source tree than manually constructing
paths like this. Let's follow that advice, and get some neat cleanups.

Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20907>
2023-01-27 11:35:50 +00:00
..
clc clc: fetch clang resource dir at runtime 2022-12-02 15:38:44 +00:00
glsl meson: use files() instead of joining paths 2023-01-27 11:35:50 +00:00
isaspec ir3, isaspec: add raw instruction to assembler/disassembler. 2023-01-26 14:26:11 +00:00
nir meson: use files() instead of joining paths 2023-01-27 11:35:50 +00:00
spirv spirv: add support for AMD_shader_early_and_late_fragment_tests 2022-12-14 08:16:27 +00:00
builtin_type_macros.h glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.cpp compiler: Handle nested arrays correctly for computing CL size/alignment 2022-12-02 09:52:44 -08:00
glsl_types.h glsl: Remove the need of _MTX_INITIALIZER_NP by using simple_mtx_t/SIMPLE_MTX_INITIALIZER 2022-11-09 04:38:28 +00:00
meson.build spirv: Use a single binary for gtests 2021-10-20 17:55:36 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp nir/types: Add some asserts to glsl_get_struct_field() 2022-11-01 14:48:41 +00:00
nir_types.h nir: Add a pass to lower mediump temps and shared mem. 2022-09-01 22:39:39 +00:00
shader_enums.c nir+ir3: Rename load_size_ir3 to load_center_rhw_ir3. 2022-07-11 16:56:05 +00:00
shader_enums.h nir: lower image add lower_to_fragment_mask_load_amd option 2022-12-19 09:22:16 +08:00
shader_info.h spirv: add support for AMD_shader_early_and_late_fragment_tests 2022-12-14 08:16:27 +00:00