mesa/src
Jason Ekstrand fc3f45234b i965/vs: Move lazy NIR creation to codegen_vs_prog
The next commit will add code to codegen_vs_prog that requires the NIR
shader to be there in all cases.  It doesn't hurt anything to just move it
from brw_vs_emit to its only caller.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-10-02 14:19:38 -07:00
..
egl egl: Fix missing Haiku include path 2015-09-28 13:58:25 -04:00
gallium nouveau: wait to unref the transfer's bo until it's no longer used 2015-09-28 17:28:54 -04:00
gbm gbm: convert gbm bo format to fourcc format on dma-buf import 2015-09-15 12:27:45 +01:00
getopt
glsl glsl: avoid leaking hiddenUniforms map when there are no uniforms 2015-10-02 14:14:27 -04:00
glx glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3) 2015-10-02 13:25:05 +01:00
gtest mesa: Enable subdir-objects globally. 2015-06-26 12:55:25 +01:00
hgl glapi/hgl: Drop extern "C" as it was added to glapi 2015-05-13 15:26:29 -04:00
loader loader: use HAVE_LIBDRM instead of ! __NOT_HAVE_DRM_H 2015-07-22 16:35:25 +01:00
mapi mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix. 2015-10-02 13:23:18 +01:00
mesa i965/vs: Move lazy NIR creation to codegen_vs_prog 2015-10-02 14:19:38 -07:00
util util: use strnlen() in strndup() implementations 2015-09-30 08:13:07 +02:00
Makefile.am glsl: shader-enum to name debug fxns 2015-09-16 10:04:13 -04:00
SConscript scons: rework the EGL build 2015-07-22 16:35:27 +01:00