mesa/src/gallium
Alyssa Rosenzweig fc30fe5bc5 panfrost: Disable CRC by default
Known unsound code.

So far I'm not convinced transaction elimination is doing us much good. Even in
synthetic glmark style benchmarks this seems to be a few % hit at most. Given
that transaction elimination is unsound by design, and that panfrost's
implementation is buggy in several places and getting it right (up to the
unsoundness of the hardware feature itself) would take actual engineering
effort, and the priority is making glamor work... disabling is the obvious
choice here.

For now, we leave the code but gate it behind a env var
flag (PAN_MESA_DEBUG=crc) rather than defaulting to enabled unless
PAN_MESA_DEBUG=nocrc is set. This way, we can still experiment with it if we
need that data ("what performance could we gain if we had this feature,
unsoundness be damned?"). That said, I'm not really ok with having unsoundness
on my devices, y'know? Back of the napkin math suggests that it's not unlikely
that somebody has hit a transaction elimination collision in the wild with the
DDK.

Boils down to values.

Closes: #8113
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21258>
2023-02-17 14:36:01 +00:00
..
auxiliary vl/dri3: avoid deadlocking when polling deleted windows for events 2023-02-16 15:55:47 +00:00
drivers panfrost: Disable CRC by default 2023-02-17 14:36:01 +00:00
frontends frontend/dri: Initialize callbacks in dri_swrast_kms_init_screen 2023-02-16 10:21:44 +00:00
include gallium: plumb resolve attachments through from frontends -> pipe_framebuffer_state 2023-02-15 18:06:16 +00:00
targets meson: do not reconstruct ICD paths 2023-01-27 11:35:50 +00:00
tests meson: replace deprecated meson.get_cross_property(...) with meson.get_external_property(...) 2022-12-01 22:09:55 +00:00
tools trace: Don't use italic escape code. 2023-01-27 12:05:17 +00:00
winsys asahi: use u_pipe_screen_lookup_or_create() to keep track of and reuse screens 2023-02-12 17:11:17 +00:00
meson.build gallium: Stub support for Asahi + DRM 2022-10-29 12:04:41 -04:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.