..
glsl
nir/gl_nir_linker: Call add_vars_with_modes once for GL_PROGRAM_INPUT
2020-07-29 17:38:58 +00:00
nir
nir/split_per_member_structs: Inline split_variables_in_list
2020-07-29 17:38:58 +00:00
spirv
spirv: Handle most execution modes earlier
2020-07-27 17:10:23 +00:00
Android.glsl.gen.mk
Android: Fixes for Q and R
2020-07-15 20:49:24 +00:00
Android.glsl.mk
android: glsl: build shader cache sources
2017-02-20 16:30:37 +00:00
Android.mk
Android.nir.gen.mk
nir: Add missing dependency in Android.nir.gen.mk
2019-08-19 09:53:18 +03:00
Android.nir.mk
android: fix libmesa_nir build
2017-07-21 08:47:56 +03:00
builtin_type_macros.h
glsl_types: vec8/vec16 support
2018-03-25 10:42:54 -04:00
glsl_types.cpp
nir: add int16 and uint16 type helpers
2020-06-02 20:01:18 +00:00
glsl_types.h
glsl: don't lower builtins to mediump that don't allow it
2020-07-07 22:02:06 -04:00
Makefile.sources
nir,radv/aco: add and use pass to lower make available/visible barriers
2020-07-28 16:56:34 +00:00
meson.build
meson: use gnu_symbol_visibility argument
2020-06-01 18:59:18 +00:00
nir_types.cpp
nir: add glsl_get_ifc_packing() helper
2020-06-03 02:22:23 +00:00
nir_types.h
nir: add glsl_get_ifc_packing() helper
2020-06-03 02:22:23 +00:00
SConscript
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
SConscript.glsl
Move compiler.h and imports.h/c from src/mesa/main into src/util
2020-03-27 21:00:09 +00:00
SConscript.nir
nir: mako all the intrinsics
2018-03-27 08:36:37 -04:00
SConscript.spirv
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
shader_enums.c
compiler: Add a system value for the line coord
2020-07-06 21:59:15 +00:00
shader_enums.h
mesa: do not use bitfields for advanced-blend state
2020-07-17 06:19:16 +00:00
shader_info.h
spirv: Add support for SPV_EXT_shader_atomic_float
2020-07-21 05:01:34 +00:00