mesa/src/compiler
Jason Ekstrand fc1363cc60 nir/gl_nir_linker: Call add_vars_with_modes once for GL_PROGRAM_INPUT
Now that nir_foreach_variable_with_modes can handle multiple modes at
one time, we can simplify things a bit and only walk the list once.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
2020-07-29 17:38:58 +00:00
..
glsl nir/gl_nir_linker: Call add_vars_with_modes once for GL_PROGRAM_INPUT 2020-07-29 17:38:58 +00:00
nir nir/split_per_member_structs: Inline split_variables_in_list 2020-07-29 17:38:58 +00:00
spirv spirv: Handle most execution modes earlier 2020-07-27 17:10:23 +00:00
Android.glsl.gen.mk Android: Fixes for Q and R 2020-07-15 20:49:24 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp nir: add int16 and uint16 type helpers 2020-06-02 20:01:18 +00:00
glsl_types.h glsl: don't lower builtins to mediump that don't allow it 2020-07-07 22:02:06 -04:00
Makefile.sources nir,radv/aco: add and use pass to lower make available/visible barriers 2020-07-28 16:56:34 +00:00
meson.build meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
nir_types.cpp nir: add glsl_get_ifc_packing() helper 2020-06-03 02:22:23 +00:00
nir_types.h nir: add glsl_get_ifc_packing() helper 2020-06-03 02:22:23 +00:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl Move compiler.h and imports.h/c from src/mesa/main into src/util 2020-03-27 21:00:09 +00:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c compiler: Add a system value for the line coord 2020-07-06 21:59:15 +00:00
shader_enums.h mesa: do not use bitfields for advanced-blend state 2020-07-17 06:19:16 +00:00
shader_info.h spirv: Add support for SPV_EXT_shader_atomic_float 2020-07-21 05:01:34 +00:00