mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-31 17:50:35 +01:00
213 lines
6.2 KiB
Text
213 lines
6.2 KiB
Text
((function texture1D
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(signature vec4
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(parameters
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(declare (in) sampler1D sampler)
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(declare (in) float P) )
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((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
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)
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(function texture1DLod
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(signature vec4
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(parameters
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(declare (in) sampler1D sampler)
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(declare (in) float P)
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(declare (in) float lod) )
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((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
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)
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(function texture1DProj
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(signature vec4
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(parameters
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(declare (in) sampler1D sampler)
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(declare (in) vec2 P) )
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((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))
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(signature vec4
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(parameters
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(declare (in) sampler1D sampler)
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(declare (in) vec4 P) )
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((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
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)
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(function texture1DProjLod
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(signature vec4
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(parameters
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(declare (in) sampler1D sampler)
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(declare (in) vec2 P)
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(declare (in) float lod) )
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((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))
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(signature vec4
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(parameters
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(declare (in) sampler1D sampler)
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(declare (in) vec4 P)
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(declare (in) float lod) )
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((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
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)
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(function texture2D
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(signature vec4
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(parameters
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(declare (in) sampler2D sampler)
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(declare (in) vec2 P) )
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((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
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)
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(function texture2DLod
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(signature vec4
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(parameters
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(declare (in) sampler2D sampler)
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(declare (in) vec2 P)
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(declare (in) float lod) )
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((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
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)
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(function texture2DProj
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(signature vec4
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(parameters
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(declare (in) sampler2D sampler)
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(declare (in) vec3 P) )
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((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))
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(signature vec4
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(parameters
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(declare (in) sampler2D sampler)
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(declare (in) vec4 P) )
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((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
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)
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(function texture2DProjLod
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(signature vec4
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(parameters
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(declare (in) sampler2D sampler)
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(declare (in) vec3 P)
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(declare (in) float lod) )
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((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))
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(signature vec4
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(parameters
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(declare (in) sampler2D sampler)
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(declare (in) vec4 P)
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(declare (in) float lod) )
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((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
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)
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(function texture3D
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(signature vec4
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(parameters
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(declare (in) sampler3D sampler)
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(declare (in) vec3 P) )
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((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
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)
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(function texture3DLod
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(signature vec4
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(parameters
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(declare (in) sampler3D sampler)
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(declare (in) vec3 P)
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(declare (in) float lod) )
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((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
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)
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(function texture3DProj
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(signature vec4
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(parameters
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(declare (in) sampler3D sampler)
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(declare (in) vec4 P) )
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((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
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)
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(function texture3DProjLod
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(signature vec4
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(parameters
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(declare (in) sampler3D sampler)
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(declare (in) vec4 P)
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(declare (in) float lod) )
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((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
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)
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(function textureCube
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(signature vec4
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(parameters
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(declare (in) samplerCube sampler)
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(declare (in) vec3 P) )
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((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
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)
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(function textureCubeLod
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(signature vec4
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(parameters
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(declare (in) samplerCube sampler)
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(declare (in) vec3 P)
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(declare (in) float lod) )
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((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
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)
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(function shadow1D
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(signature vec4
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(parameters
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(declare (in) sampler1DShadow sampler)
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(declare (in) vec3 P) )
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((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))
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)
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(function shadow1DLod
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(signature vec4
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(parameters
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(declare (in) sampler1DShadow sampler)
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(declare (in) vec3 P)
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(declare (in) float lod) )
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((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))
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)
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(function shadow1DProj
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(signature vec4
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(parameters
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(declare (in) sampler1DShadow sampler)
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(declare (in) vec4 P) )
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((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))
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)
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(function shadow1DProjLod
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(signature vec4
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(parameters
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(declare (in) sampler1DShadow sampler)
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(declare (in) vec4 P)
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(declare (in) float lod) )
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((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))
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)
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(function shadow2D
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(signature vec4
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(parameters
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(declare (in) sampler2DShadow sampler)
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(declare (in) vec3 P) )
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((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))
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)
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(function shadow2DLod
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(signature vec4
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(parameters
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(declare (in) sampler2DShadow sampler)
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(declare (in) vec3 P)
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(declare (in) float lod) )
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((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))
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)
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(function shadow2DProj
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(signature vec4
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(parameters
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(declare (in) sampler2DShadow sampler)
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(declare (in) vec4 P) )
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((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))
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)
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(function shadow2DProjLod
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(signature vec4
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(parameters
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(declare (in) sampler2DShadow sampler)
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(declare (in) vec4 P)
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(declare (in) float lod) )
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((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))
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))
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