mesa/builtins/110/textures

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((function texture1D
(signature vec4
(parameters
(declare (in) sampler1D sampler)
(declare (in) float P) )
((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
)
(function texture1DLod
(signature vec4
(parameters
(declare (in) sampler1D sampler)
(declare (in) float P)
(declare (in) float lod) )
((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
)
(function texture1DProj
(signature vec4
(parameters
(declare (in) sampler1D sampler)
(declare (in) vec2 P) )
((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))
(signature vec4
(parameters
(declare (in) sampler1D sampler)
(declare (in) vec4 P) )
((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
)
(function texture1DProjLod
(signature vec4
(parameters
(declare (in) sampler1D sampler)
(declare (in) vec2 P)
(declare (in) float lod) )
((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))
(signature vec4
(parameters
(declare (in) sampler1D sampler)
(declare (in) vec4 P)
(declare (in) float lod) )
((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
)
(function texture2D
(signature vec4
(parameters
(declare (in) sampler2D sampler)
(declare (in) vec2 P) )
((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
)
(function texture2DLod
(signature vec4
(parameters
(declare (in) sampler2D sampler)
(declare (in) vec2 P)
(declare (in) float lod) )
((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
)
(function texture2DProj
(signature vec4
(parameters
(declare (in) sampler2D sampler)
(declare (in) vec3 P) )
((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))
(signature vec4
(parameters
(declare (in) sampler2D sampler)
(declare (in) vec4 P) )
((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
)
(function texture2DProjLod
(signature vec4
(parameters
(declare (in) sampler2D sampler)
(declare (in) vec3 P)
(declare (in) float lod) )
((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))
(signature vec4
(parameters
(declare (in) sampler2D sampler)
(declare (in) vec4 P)
(declare (in) float lod) )
((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
)
(function texture3D
(signature vec4
(parameters
(declare (in) sampler3D sampler)
(declare (in) vec3 P) )
((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
)
(function texture3DLod
(signature vec4
(parameters
(declare (in) sampler3D sampler)
(declare (in) vec3 P)
(declare (in) float lod) )
((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
)
(function texture3DProj
(signature vec4
(parameters
(declare (in) sampler3D sampler)
(declare (in) vec4 P) )
((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))
)
(function texture3DProjLod
(signature vec4
(parameters
(declare (in) sampler3D sampler)
(declare (in) vec4 P)
(declare (in) float lod) )
((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))
)
(function textureCube
(signature vec4
(parameters
(declare (in) samplerCube sampler)
(declare (in) vec3 P) )
((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
)
(function textureCubeLod
(signature vec4
(parameters
(declare (in) samplerCube sampler)
(declare (in) vec3 P)
(declare (in) float lod) )
((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))
)
(function shadow1D
(signature vec4
(parameters
(declare (in) sampler1DShadow sampler)
(declare (in) vec3 P) )
((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))
)
(function shadow1DLod
(signature vec4
(parameters
(declare (in) sampler1DShadow sampler)
(declare (in) vec3 P)
(declare (in) float lod) )
((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))
)
(function shadow1DProj
(signature vec4
(parameters
(declare (in) sampler1DShadow sampler)
(declare (in) vec4 P) )
((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))
)
(function shadow1DProjLod
(signature vec4
(parameters
(declare (in) sampler1DShadow sampler)
(declare (in) vec4 P)
(declare (in) float lod) )
((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))
)
(function shadow2D
(signature vec4
(parameters
(declare (in) sampler2DShadow sampler)
(declare (in) vec3 P) )
((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))
)
(function shadow2DLod
(signature vec4
(parameters
(declare (in) sampler2DShadow sampler)
(declare (in) vec3 P)
(declare (in) float lod) )
((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))
)
(function shadow2DProj
(signature vec4
(parameters
(declare (in) sampler2DShadow sampler)
(declare (in) vec4 P) )
((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))
)
(function shadow2DProjLod
(signature vec4
(parameters
(declare (in) sampler2DShadow sampler)
(declare (in) vec4 P)
(declare (in) float lod) )
((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))
))