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That way we can actually import surfaces with modifiers & metadata planes. Tested with patches for ffmpeg to use this with kmsgrab & modifiers. For AMD & multiplanar formats we always have 1 format plane = 1 memory plane, even with modifiers. Intel (non Gallium) does have 1 format plane is 2 memory planes for some modifiers with NV12. Currently with Gallium we don't really have info about layer/plane ordering so this manually orders things so that they align with Intel. This shouldn't impact other drivers as without modifiers with metadata planes this should give equivalent behavior to the old import path. Reviewed-and-Tested-by: Leo Liu <leo.liu@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10815> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.