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The built-in subsystem uses "profiles," or GLSL shaders containing prototypes for all built-ins supported within a particular language version (or extension) and shader stage. Since profiles were stage-specific, we had to cut and paste almost all the prototypes between (e.g.) 110.vert and 110.frag. Naturally, this led to sundry cut and paste bugs, where someone fixed an issue in .frag but neglected to update .vert, or vice-versa. Geometry shaders would have only made this worse. This patch introduces support for a new '.glsl' profile suffix which contains prototypes common to all shader stages. The existing '.frag' and '.vert' profiles need only contain the few stage-specific built-ins. Not only does this remove duplication, it makes built-in setup slightly faster: we don't need to re-read the common prototypes and function bodies for both the vertex and fragment shader stage. Internally, this was trivial. We already create a list of gl_shader objects to search through for built-ins: one for the core language version/stage, and additional shaders for any extensions in use. This patch simply adds another shader to the list: core/common, core/stage, and extensions. The next patch will update the profiles to remove the duplication. It's separated out purely to make review easier. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net> Acked-by: Ian Romanick <ian.d.romanick@intel.com> |
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File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.