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Kenneth Graunke fbea94ae59 glsl/builtins: Support stage-agnostic built-in profiles.
The built-in subsystem uses "profiles," or GLSL shaders containing
prototypes for all built-ins supported within a particular language
version (or extension) and shader stage.

Since profiles were stage-specific, we had to cut and paste almost all
the prototypes between (e.g.) 110.vert and 110.frag.  Naturally, this
led to sundry cut and paste bugs, where someone fixed an issue in .frag
but neglected to update .vert, or vice-versa.  Geometry shaders would
have only made this worse.

This patch introduces support for a new '.glsl' profile suffix which
contains prototypes common to all shader stages.  The existing '.frag'
and '.vert' profiles need only contain the few stage-specific built-ins.

Not only does this remove duplication, it makes built-in setup slightly
faster: we don't need to re-read the common prototypes and function
bodies for both the vertex and fragment shader stage.

Internally, this was trivial.  We already create a list of gl_shader
objects to search through for built-ins: one for the core language
version/stage, and additional shaders for any extensions in use.  This
patch simply adds another shader to the list: core/common, core/stage,
and extensions.

The next patch will update the profiles to remove the duplication.
It's separated out purely to make review easier.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-17 16:05:15 -07:00
bin Remove autoreconf generated files 2012-01-30 21:10:10 -05:00
configs radeonsi: initial WIP SI code 2012-04-13 10:32:06 -04:00
docs docs: Update GLSL 1.40 status. 2012-04-16 11:59:29 -07:00
doxygen doxygen: Add link to the gbm documentation to the header 2012-01-13 09:31:24 -05:00
include radeonsi: initial WIP SI code 2012-04-13 10:32:06 -04:00
scons scons: Update windows llvm libraries for version 3.0. 2012-02-23 12:29:29 +00:00
src glsl/builtins: Support stage-agnostic built-in profiles. 2012-04-17 16:05:15 -07:00
tests tests/glx: Point at the imported copy of gtest 2012-04-12 17:19:19 -07:00
.emacs-dirvars Add emacs dirvars file with Mesa indention definition. 2007-09-18 10:02:51 -04:00
.gitattributes Allow CRLF automatic conversion on MSVC project files. 2008-06-24 22:25:52 +09:00
.gitignore Add Makefile.in to toplevel .gitignore 2012-03-20 11:50:50 -07:00
acinclude.m4 autoconf: Attempt to figure out the PIC flags for the platform 2008-05-09 07:05:16 -07:00
Android.common.mk android: pass -std=c99 by default 2011-11-26 11:42:08 +08:00
Android.mk radeonsi: initial WIP SI code 2012-04-13 10:32:06 -04:00
autogen.sh autogen.sh: Honor NOCONFIGURE environment variable 2011-09-19 19:53:49 +01:00
common.py scons: Add more machine architectures to the machine map 2012-01-18 16:46:16 +00:00
configure.ac configure.ac: add IA64 support. 2012-04-17 19:59:26 +01:00
Makefile makefile: add phony am--refresh target 2012-03-25 17:09:35 +01:00
SConstruct scons: Disable saving options automatically. 2011-07-01 19:04:57 +01:00

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.