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The cube sampler generates two-dimensional texture coordinates and hence passes NULL for the array for the third one. The actual 2D sampler, lower in the pipe, knew not to used that array since it didn't need it. But the samplers have become single-texel and the coordinate array dereference has been moved up one step, to a level where the code does not know only two coordinates are used. Hence the segfault. The simplest fix by far is to add a third dummy coordinate array in the call to the next pipe step, which will be dereferenced to an harmless 0 which then will be happily ignored by the sampler. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=52250 Signed-off-by: Olivier Galibert <galibert@pobox.com> Reviewed-by: Brian Paul <brianp@vmware.com> |
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File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.