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Also, add a helper function to turn VkPipelineDynamicStateCreateInfo into a bitset. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17328>
96 lines
3.4 KiB
C
96 lines
3.4 KiB
C
/*
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* Copyright © 2022 Collabora, Ltd
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef VK_GRAPHICS_STATE_H
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#define VK_GRAPHICS_STATE_H
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#include "vulkan/vulkan_core.h"
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#include "util/bitset.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Enumeration of all Vulkan dynamic graphics states
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*
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* Enumerants are named with both the abreviation of the state group to which
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* the state belongs as well as the name of the state itself. These are
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* intended to pretty closely match the VkDynamicState enum but may not match
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* perfectly all the time.
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*/
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enum mesa_vk_dynamic_graphics_state {
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MESA_VK_DYNAMIC_VI,
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MESA_VK_DYNAMIC_VI_BINDING_STRIDES,
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MESA_VK_DYNAMIC_IA_PRIMITIVE_TOPOLOGY,
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MESA_VK_DYNAMIC_IA_PRIMITIVE_RESTART_ENABLE,
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MESA_VK_DYNAMIC_TS_PATCH_CONTROL_POINTS,
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MESA_VK_DYNAMIC_VP_VIEWPORT_COUNT,
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MESA_VK_DYNAMIC_VP_VIEWPORTS,
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MESA_VK_DYNAMIC_VP_SCISSOR_COUNT,
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MESA_VK_DYNAMIC_VP_SCISSORS,
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MESA_VK_DYNAMIC_DR_RECTANGLES,
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MESA_VK_DYNAMIC_RS_RASTERIZER_DISCARD_ENABLE,
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MESA_VK_DYNAMIC_RS_CULL_MODE,
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MESA_VK_DYNAMIC_RS_FRONT_FACE,
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MESA_VK_DYNAMIC_RS_DEPTH_BIAS_ENABLE,
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MESA_VK_DYNAMIC_RS_DEPTH_BIAS_FACTORS,
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MESA_VK_DYNAMIC_RS_LINE_WIDTH,
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MESA_VK_DYNAMIC_RS_LINE_STIPPLE,
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MESA_VK_DYNAMIC_FSR,
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MESA_VK_DYNAMIC_MS_SAMPLE_LOCATIONS,
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MESA_VK_DYNAMIC_DS_DEPTH_TEST_ENABLE,
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MESA_VK_DYNAMIC_DS_DEPTH_WRITE_ENABLE,
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MESA_VK_DYNAMIC_DS_DEPTH_COMPARE_OP,
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MESA_VK_DYNAMIC_DS_DEPTH_BOUNDS_TEST_ENABLE,
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MESA_VK_DYNAMIC_DS_DEPTH_BOUNDS_TEST_BOUNDS,
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MESA_VK_DYNAMIC_DS_STENCIL_TEST_ENABLE,
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MESA_VK_DYNAMIC_DS_STENCIL_OP,
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MESA_VK_DYNAMIC_DS_STENCIL_COMPARE_MASK,
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MESA_VK_DYNAMIC_DS_STENCIL_WRITE_MASK,
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MESA_VK_DYNAMIC_DS_STENCIL_REFERENCE,
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MESA_VK_DYNAMIC_CB_LOGIC_OP,
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MESA_VK_DYNAMIC_CB_COLOR_WRITE_ENABLES,
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MESA_VK_DYNAMIC_CB_BLEND_CONSTANTS,
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/* Must be left at the end */
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MESA_VK_DYNAMIC_GRAPHICS_STATE_ENUM_MAX,
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};
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/** Populate a bitset with dynamic states
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*
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* This function maps a VkPipelineDynamicStateCreateInfo to a bitset indexed
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* by mesa_vk_dynamic_graphics_state enumerants.
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*
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* @param[out] dynamic Bitset to populate
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* @param[in] info VkPipelineDynamicStateCreateInfo or NULL
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*/
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void
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vk_get_dynamic_graphics_states(BITSET_WORD *dynamic,
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const VkPipelineDynamicStateCreateInfo *info);
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#ifdef __cplusplus
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}
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#endif
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#endif /* VK_GRAPHICS_STATE_H */
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