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I observed this pattern in several Red Dead Redemption 2 shaders. No shader-db changes on any Intel platform. v2: Remove duplicated patterns. Noticed by Georg. fossil-db: All Intel platforms had similar results. (Meteor Lake shown) Totals: Instrs: 151519393 -> 151507192 (-0.01%); split: -0.01%, +0.00% Cycle count: 17208246858 -> 17177437340 (-0.18%); split: -0.25%, +0.07% Spill count: 80830 -> 80759 (-0.09%); split: -0.09%, +0.00% Fill count: 152754 -> 152179 (-0.38%); split: -0.40%, +0.02% Totals from 7531 (1.20% of 630198) affected shaders: Instrs: 12606141 -> 12593940 (-0.10%); split: -0.10%, +0.00% Cycle count: 5466605514 -> 5435795996 (-0.56%); split: -0.79%, +0.22% Spill count: 25251 -> 25180 (-0.28%); split: -0.29%, +0.01% Fill count: 45143 -> 44568 (-1.27%); split: -1.36%, +0.08% Reviewed-by: Georg Lehmann <dadschoorse@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30158> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.