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This should perform the same but removes SDWA from the address calculations in NGG culling shaders for example. This is done because SDWA is no longer available on GFX11. Fossil DB stats on GFX1100: Totals from 36 (0.03% of 134913) affected shaders: CodeSize: 300968 -> 300884 (-0.03%); split: -0.04%, +0.01% Instrs: 60955 -> 60863 (-0.15%); split: -0.15%, +0.00% Latency: 426809 -> 426819 (+0.00%); split: -0.06%, +0.06% InvThroughput: 39076 -> 39025 (-0.13%); split: -0.14%, +0.01% VClause: 1440 -> 1443 (+0.21%) Copies: 5714 -> 5725 (+0.19%) Fossil DB stats on GFX1100 with NGG culling enabled: Totals from 60953 (45.18% of 134913) affected shaders: VGPRs: 2273172 -> 2273160 (-0.00%) CodeSize: 186401864 -> 186403036 (+0.00%); split: -0.00%, +0.00% Instrs: 37038048 -> 36977353 (-0.16%); split: -0.16%, +0.00% Latency: 146466770 -> 146350172 (-0.08%); split: -0.08%, +0.00% InvThroughput: 15342790 -> 15228585 (-0.74%); split: -0.74%, +0.00% VClause: 669662 -> 669665 (+0.00%) Copies: 2972380 -> 2972482 (+0.00%); split: -0.01%, +0.01% Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Georg Lehmann <dadschoorse@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17924> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.