mesa/src
Jerome Glisse fa86fc564a r600g: build fetch shader from vertex elements
Vertex elements change are less frequent than draw call, those to
avoid rebuilding fetch shader to often build the fetch shader along
vertex elements. This also allow to move vertex buffer setup out
of draw path and make update to it less frequent.

Shader update can still be improved to only update SPI regs (based
on some rasterizer state like flat shading or point sprite ...).

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-12-06 15:50:50 -05:00
..
driclient mesa: Purge macros NEED_EVENTS and NEED_REPLIES 2010-07-01 13:07:07 -06:00
egl egl: _eglFilterArray should not allocate. 2010-12-06 15:40:37 +08:00
gallium r600g: build fetch shader from vertex elements 2010-12-06 15:50:50 -05:00
glsl ir_print_visitor: Print out constant structure values. 2010-12-03 13:59:21 -08:00
glu mesa: fix mesa version string construction 2010-10-19 08:59:27 -06:00
glut scons: Revamp how to specify targets to build. 2010-11-01 13:30:22 +00:00
glw Makefiles: Don't complain if depend file to be included doesn't exist. 2010-07-21 13:19:33 -07:00
glx mesa: upgrade to glext.h version 66 2010-11-17 20:04:45 -07:00
mapi mapi: Rewrite mapi_abi.py to get rid of preprocessor magic. 2010-12-06 15:40:37 +08:00
mesa mesa: Bump the number of bits in the register index. 2010-12-06 20:03:51 +00:00
talloc scons: Fix inverted logic. 2010-08-26 18:29:04 +01:00
Makefile
SConscript scons: Revamp how to specify targets to build. 2010-11-01 13:30:22 +00:00