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We need to subclass swrast_texture_image because if we use swrast for fallback rendering, we'll need to have swrast_texture_image objects. |
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| egl | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glsl | ||
| glu | ||
| glx | ||
| mapi | ||
| mesa | ||
| Makefile | ||
| SConscript | ||