mesa/src/compiler
Connor Abbott 2af431cf7f gallium: Plumb through a way to disable GLSL const lowering
For radeonsi, we will prefer the NIR pass as it'll generate better code
(some index calculation and a single load vs. a load, then index
calculation, then another load) and oftentimes NIR optimization can kick
in and make all the access indices constant.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-09-05 12:38:46 +02:00
..
glsl gallium: Plumb through a way to disable GLSL const lowering 2019-09-05 12:38:46 +02:00
nir nir: fix memleak in error path 2019-09-04 00:31:53 +01:00
spirv nir: Add explicit signs to image min/max intrinsics 2019-08-21 17:19:55 +00:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
blob.c compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
blob.h compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp compiler: ensure glsl types are not created without a reference 2019-08-21 09:44:10 +02:00
glsl_types.h nir: add nir_lower_to_explicit() 2019-08-08 12:10:39 -05:00
Makefile.sources nir: merge and extend nir_opt_move_comparisons and nir_opt_move_load_ubo 2019-08-12 22:01:30 +00:00
meson.build meson: drop unused dep_{thread,dl} 2019-08-03 00:08:37 +00:00
nir_types.cpp nir: add nir_lower_to_explicit() 2019-08-08 12:10:39 -05:00
nir_types.h nir: add nir_lower_to_explicit() 2019-08-08 12:10:39 -05:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering 2019-03-02 14:33:44 -08:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c glsl: Optionally declare gl_PointCoord as a system value 2019-07-18 13:20:39 +00:00
shader_enums.h compiler: add SYSTEM_VALUE_TESS_LEVEL_OUTER/INNER_DEFAULT 2019-08-12 14:52:17 -04:00
shader_info.h compiler: add shader_info.cs.user_data_components_amd 2019-08-12 14:52:17 -04:00