mesa/src/glx/indirect_glx.c
Jon TURNEY 5a459a036e Fix build of appleglx
Define GLX_USE_APPLEGL, as config/darwin used to, to turn on specific code to
use the applegl direct renderer

Convert src/glx/apple/Makefile to automake

Since the applegl libGL is now built by linking libappleglx into libGL, rather
than by linking selected files into a special libGL:

- Remove duplicate code in apple/glxreply.c and apple/apple_glx.c.  This makes
apple/glxreply.c empty, so remove it

- Some indirect rendering code is already guarded by !GLX_USE_APPLEGL, but we
need to add those guards to indirect_glx.c, indirect_init.c (via it's
generator), render2.c and vertarr.c so they don't generate anything

Fix and update various includes

glapi_gentable.c (which is only used on darwin), should be included in shared
glapi as well, to provide _glapi_create_table_from_handle()

Note that neither swrast nor indirect is supported in the APPLEGL path at the
moment, which makes things more complex than they need to be.  More untangling
is needed to allow that

v2: Correct apple/Makefile.am for srcdir != builddir

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-05-23 15:24:07 +01:00

494 lines
14 KiB
C

/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Soft-
* ware"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, provided that the above copyright
* notice(s) and this permission notice appear in all copies of the Soft-
* ware and that both the above copyright notice(s) and this permission
* notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABIL-
* ITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY
* RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN
* THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSE-
* QUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFOR-
* MANCE OF THIS SOFTWARE.
*
* Except as contained in this notice, the name of a copyright holder shall
* not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization of
* the copyright holder.
*
* Authors:
* Kristian Høgsberg (krh@bitplanet.net)
*/
#include "glapi.h"
#include "glxclient.h"
#ifndef GLX_USE_APPLEGL
extern struct _glapi_table *__glXNewIndirectAPI(void);
/*
** All indirect rendering contexts will share the same indirect dispatch table.
*/
static struct _glapi_table *IndirectAPI = NULL;
static void
indirect_destroy_context(struct glx_context *gc)
{
__glXFreeVertexArrayState(gc);
free((char *) gc->vendor);
free((char *) gc->renderer);
free((char *) gc->version);
free((char *) gc->extensions);
__glFreeAttributeState(gc);
free((char *) gc->buf);
free((char *) gc->client_state_private);
free((char *) gc);
}
static Bool
SendMakeCurrentRequest(Display * dpy, CARD8 opcode,
GLXContextID gc_id, GLXContextTag gc_tag,
GLXDrawable draw, GLXDrawable read,
GLXContextTag *out_tag)
{
xGLXMakeCurrentReply reply;
Bool ret;
LockDisplay(dpy);
if (draw == read) {
xGLXMakeCurrentReq *req;
GetReq(GLXMakeCurrent, req);
req->reqType = opcode;
req->glxCode = X_GLXMakeCurrent;
req->drawable = draw;
req->context = gc_id;
req->oldContextTag = gc_tag;
}
else {
struct glx_display *priv = __glXInitialize(dpy);
/* If the server can support the GLX 1.3 version, we should
* perfer that. Not only that, some servers support GLX 1.3 but
* not the SGI extension.
*/
if ((priv->majorVersion > 1) || (priv->minorVersion >= 3)) {
xGLXMakeContextCurrentReq *req;
GetReq(GLXMakeContextCurrent, req);
req->reqType = opcode;
req->glxCode = X_GLXMakeContextCurrent;
req->drawable = draw;
req->readdrawable = read;
req->context = gc_id;
req->oldContextTag = gc_tag;
}
else {
xGLXVendorPrivateWithReplyReq *vpreq;
xGLXMakeCurrentReadSGIReq *req;
GetReqExtra(GLXVendorPrivateWithReply,
sz_xGLXMakeCurrentReadSGIReq -
sz_xGLXVendorPrivateWithReplyReq, vpreq);
req = (xGLXMakeCurrentReadSGIReq *) vpreq;
req->reqType = opcode;
req->glxCode = X_GLXVendorPrivateWithReply;
req->vendorCode = X_GLXvop_MakeCurrentReadSGI;
req->drawable = draw;
req->readable = read;
req->context = gc_id;
req->oldContextTag = gc_tag;
}
}
ret = _XReply(dpy, (xReply *) &reply, 0, False);
if (out_tag)
*out_tag = reply.contextTag;
UnlockDisplay(dpy);
SyncHandle();
return ret;
}
static int
indirect_bind_context(struct glx_context *gc, struct glx_context *old,
GLXDrawable draw, GLXDrawable read)
{
GLXContextTag tag;
__GLXattribute *state;
Display *dpy = gc->psc->dpy;
int opcode = __glXSetupForCommand(dpy);
Bool sent;
if (old != &dummyContext && !old->isDirect && old->psc->dpy == dpy) {
tag = old->currentContextTag;
old->currentContextTag = 0;
} else {
tag = 0;
}
sent = SendMakeCurrentRequest(dpy, opcode, gc->xid, tag, draw, read,
&gc->currentContextTag);
if (!IndirectAPI)
IndirectAPI = __glXNewIndirectAPI();
_glapi_set_dispatch(IndirectAPI);
state = gc->client_state_private;
if (state->array_state == NULL) {
glGetString(GL_EXTENSIONS);
glGetString(GL_VERSION);
__glXInitVertexArrayState(gc);
}
return !sent;
}
static void
indirect_unbind_context(struct glx_context *gc, struct glx_context *new)
{
Display *dpy = gc->psc->dpy;
int opcode = __glXSetupForCommand(dpy);
if (gc == new)
return;
/* We are either switching to no context, away from a indirect
* context to a direct context or from one dpy to another and have
* to send a request to the dpy to unbind the previous context.
*/
if (!new || new->isDirect || new->psc->dpy != dpy) {
SendMakeCurrentRequest(dpy, opcode, None,
gc->currentContextTag, None, None, NULL);
gc->currentContextTag = 0;
}
}
static void
indirect_wait_gl(struct glx_context *gc)
{
xGLXWaitGLReq *req;
Display *dpy = gc->currentDpy;
/* Flush any pending commands out */
__glXFlushRenderBuffer(gc, gc->pc);
/* Send the glXWaitGL request */
LockDisplay(dpy);
GetReq(GLXWaitGL, req);
req->reqType = gc->majorOpcode;
req->glxCode = X_GLXWaitGL;
req->contextTag = gc->currentContextTag;
UnlockDisplay(dpy);
SyncHandle();
}
static void
indirect_wait_x(struct glx_context *gc)
{
xGLXWaitXReq *req;
Display *dpy = gc->currentDpy;
/* Flush any pending commands out */
__glXFlushRenderBuffer(gc, gc->pc);
LockDisplay(dpy);
GetReq(GLXWaitX, req);
req->reqType = gc->majorOpcode;
req->glxCode = X_GLXWaitX;
req->contextTag = gc->currentContextTag;
UnlockDisplay(dpy);
SyncHandle();
}
static void
indirect_use_x_font(struct glx_context *gc,
Font font, int first, int count, int listBase)
{
xGLXUseXFontReq *req;
Display *dpy = gc->currentDpy;
/* Flush any pending commands out */
__glXFlushRenderBuffer(gc, gc->pc);
/* Send the glXUseFont request */
LockDisplay(dpy);
GetReq(GLXUseXFont, req);
req->reqType = gc->majorOpcode;
req->glxCode = X_GLXUseXFont;
req->contextTag = gc->currentContextTag;
req->font = font;
req->first = first;
req->count = count;
req->listBase = listBase;
UnlockDisplay(dpy);
SyncHandle();
}
static void
indirect_bind_tex_image(Display * dpy,
GLXDrawable drawable,
int buffer, const int *attrib_list)
{
xGLXVendorPrivateReq *req;
struct glx_context *gc = __glXGetCurrentContext();
CARD32 *drawable_ptr;
INT32 *buffer_ptr;
CARD32 *num_attrib_ptr;
CARD32 *attrib_ptr;
CARD8 opcode;
unsigned int i;
i = 0;
if (attrib_list) {
while (attrib_list[i * 2] != None)
i++;
}
opcode = __glXSetupForCommand(dpy);
if (!opcode)
return;
LockDisplay(dpy);
GetReqExtra(GLXVendorPrivate, 12 + 8 * i, req);
req->reqType = opcode;
req->glxCode = X_GLXVendorPrivate;
req->vendorCode = X_GLXvop_BindTexImageEXT;
req->contextTag = gc->currentContextTag;
drawable_ptr = (CARD32 *) (req + 1);
buffer_ptr = (INT32 *) (drawable_ptr + 1);
num_attrib_ptr = (CARD32 *) (buffer_ptr + 1);
attrib_ptr = (CARD32 *) (num_attrib_ptr + 1);
*drawable_ptr = drawable;
*buffer_ptr = buffer;
*num_attrib_ptr = (CARD32) i;
i = 0;
if (attrib_list) {
while (attrib_list[i * 2] != None) {
*attrib_ptr++ = (CARD32) attrib_list[i * 2 + 0];
*attrib_ptr++ = (CARD32) attrib_list[i * 2 + 1];
i++;
}
}
UnlockDisplay(dpy);
SyncHandle();
}
static void
indirect_release_tex_image(Display * dpy, GLXDrawable drawable, int buffer)
{
xGLXVendorPrivateReq *req;
struct glx_context *gc = __glXGetCurrentContext();
CARD32 *drawable_ptr;
INT32 *buffer_ptr;
CARD8 opcode;
opcode = __glXSetupForCommand(dpy);
if (!opcode)
return;
LockDisplay(dpy);
GetReqExtra(GLXVendorPrivate, sizeof(CARD32) + sizeof(INT32), req);
req->reqType = opcode;
req->glxCode = X_GLXVendorPrivate;
req->vendorCode = X_GLXvop_ReleaseTexImageEXT;
req->contextTag = gc->currentContextTag;
drawable_ptr = (CARD32 *) (req + 1);
buffer_ptr = (INT32 *) (drawable_ptr + 1);
*drawable_ptr = drawable;
*buffer_ptr = buffer;
UnlockDisplay(dpy);
SyncHandle();
}
static const struct glx_context_vtable indirect_context_vtable = {
.destroy = indirect_destroy_context,
.bind = indirect_bind_context,
.unbind = indirect_unbind_context,
.wait_gl = indirect_wait_gl,
.wait_x = indirect_wait_x,
.use_x_font = indirect_use_x_font,
.bind_tex_image = indirect_bind_tex_image,
.release_tex_image = indirect_release_tex_image,
.get_proc_address = NULL,
};
/**
* \todo Eliminate \c __glXInitVertexArrayState. Replace it with a new
* function called \c __glXAllocateClientState that allocates the memory and
* does all the initialization (including the pixel pack / unpack).
*
* \note
* This function is \b not the place to validate the context creation
* parameters. It is just the allocator for the \c glx_context.
*/
_X_HIDDEN struct glx_context *
indirect_create_context(struct glx_screen *psc,
struct glx_config *mode,
struct glx_context *shareList, int renderType)
{
struct glx_context *gc;
int bufSize;
CARD8 opcode;
__GLXattribute *state;
opcode = __glXSetupForCommand(psc->dpy);
if (!opcode) {
return NULL;
}
/* Allocate our context record */
gc = calloc(1, sizeof *gc);
if (!gc) {
/* Out of memory */
return NULL;
}
glx_context_init(gc, psc, mode);
gc->isDirect = GL_FALSE;
gc->vtable = &indirect_context_vtable;
state = calloc(1, sizeof(struct __GLXattributeRec));
gc->renderType = renderType;
if (state == NULL) {
/* Out of memory */
free(gc);
return NULL;
}
gc->client_state_private = state;
state->NoDrawArraysProtocol = (getenv("LIBGL_NO_DRAWARRAYS") != NULL);
/*
** Create a temporary buffer to hold GLX rendering commands. The size
** of the buffer is selected so that the maximum number of GLX rendering
** commands can fit in a single X packet and still have room in the X
** packet for the GLXRenderReq header.
*/
bufSize = (XMaxRequestSize(psc->dpy) * 4) - sz_xGLXRenderReq;
gc->buf = malloc(bufSize);
if (!gc->buf) {
free(gc->client_state_private);
free(gc);
return NULL;
}
gc->bufSize = bufSize;
/* Fill in the new context */
gc->renderMode = GL_RENDER;
state->storePack.alignment = 4;
state->storeUnpack.alignment = 4;
gc->attributes.stackPointer = &gc->attributes.stack[0];
/*
** PERFORMANCE NOTE: A mode dependent fill image can speed things up.
*/
gc->fillImage = __glFillImage;
gc->pc = gc->buf;
gc->bufEnd = gc->buf + bufSize;
gc->isDirect = GL_FALSE;
if (__glXDebug) {
/*
** Set limit register so that there will be one command per packet
*/
gc->limit = gc->buf;
}
else {
gc->limit = gc->buf + bufSize - __GLX_BUFFER_LIMIT_SIZE;
}
gc->majorOpcode = opcode;
/*
** Constrain the maximum drawing command size allowed to be
** transfered using the X_GLXRender protocol request. First
** constrain by a software limit, then constrain by the protocl
** limit.
*/
if (bufSize > __GLX_RENDER_CMD_SIZE_LIMIT) {
bufSize = __GLX_RENDER_CMD_SIZE_LIMIT;
}
if (bufSize > __GLX_MAX_RENDER_CMD_SIZE) {
bufSize = __GLX_MAX_RENDER_CMD_SIZE;
}
gc->maxSmallRenderCommandSize = bufSize;
return gc;
}
_X_HIDDEN struct glx_context *
indirect_create_context_attribs(struct glx_screen *base,
struct glx_config *config_base,
struct glx_context *shareList,
unsigned num_attribs,
const uint32_t *attribs,
unsigned *error)
{
int renderType = GLX_RGBA_TYPE;
unsigned i;
/* The error parameter is only used on the server so that correct GLX
* protocol errors can be generated. On the client, it can be ignored.
*/
(void) error;
/* All of the attribute validation for indirect contexts is handled on the
* server, so there's not much to do here. Still, we need to parse the
* attributes to correctly set renderType.
*/
for (i = 0; i < num_attribs; i++) {
if (attribs[i * 2] == GLX_RENDER_TYPE)
renderType = attribs[i * 2 + 1];
}
return indirect_create_context(base, config_base, shareList, renderType);
}
static const struct glx_screen_vtable indirect_screen_vtable = {
.create_context = indirect_create_context,
.create_context_attribs = indirect_create_context_attribs,
.query_renderer_integer = NULL,
.query_renderer_string = NULL,
};
_X_HIDDEN struct glx_screen *
indirect_create_screen(int screen, struct glx_display * priv)
{
struct glx_screen *psc;
psc = calloc(1, sizeof *psc);
if (psc == NULL)
return NULL;
glx_screen_init(psc, screen, priv);
psc->vtable = &indirect_screen_vtable;
return psc;
}
#endif