mesa/src/asahi/lib
Alyssa Rosenzweig a3f647fde1 asahi: precompile helper program
1. avoids cluttering shaders,internal print
2. reduces screen create overhead. this cuts average "glxinfo" runtime by about
   25%, and seems to shave maybe 0.5% off the CTS job.
3. enforces helper program builds successfully as a build-time assertion
4. reduces the libagx generated blob for now, since g13 binaries are more
   compact than serialized NIR

Closes https://gitlab.freedesktop.org/asahi/mesa/-/issues/37

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27616>
2024-02-14 21:02:32 +00:00
..
shaders asahi: rm ia key 2024-02-14 21:02:32 +00:00
tests asahi: add missing tib alignment check 2024-01-10 08:44:38 -04:00
agx_bo.c asahi: Implement BO alignment 2024-01-10 08:44:37 -04:00
agx_bo.h asahi/lib: use #pragma once 2024-02-14 21:02:32 +00:00
agx_border.c asahi: Implement custom border colours 2023-02-04 10:37:02 -05:00
agx_device.c agx: Add scaffolding to build the helper shader at device init 2024-02-14 21:02:29 +00:00
agx_device.h asahi/lib: use #pragma once 2024-02-14 21:02:32 +00:00
agx_formats.c asahi: clean up format table renderability 2024-02-14 21:02:32 +00:00
agx_formats.h asahi: clean up format table renderability 2024-02-14 21:02:32 +00:00
agx_helpers.h asahi/lib: use #pragma once 2024-02-14 21:02:32 +00:00
agx_iokit.h asahi/lib: use #pragma once 2024-02-14 21:02:32 +00:00
agx_meta.c agx: move texture lowering into lib 2024-02-14 21:02:32 +00:00
agx_meta.h asahi/lib: use #pragma once 2024-02-14 21:02:32 +00:00
agx_nir_format_helpers.h asahi/lib: use #pragma once 2024-02-14 21:02:32 +00:00
agx_nir_lower_alpha.c asahi: return progress from passes 2024-01-12 01:13:03 +00:00
agx_nir_lower_gs.c asahi: rm ia key 2024-02-14 21:02:32 +00:00
agx_nir_lower_gs.h asahi/lib: use #pragma once 2024-02-14 21:02:32 +00:00
agx_nir_lower_ia.c asahi: rm ia key 2024-02-14 21:02:32 +00:00
agx_nir_lower_msaa.c agx: call agx_nir_lower_sample_mask earlier 2024-02-14 21:02:32 +00:00
agx_nir_lower_sample_intrinsics.c treewide: Use nir_shader_intrinsic_pass sometimes 2023-08-24 15:48:02 +00:00
agx_nir_lower_tess.c asahi: rm ia key 2024-02-14 21:02:32 +00:00
agx_nir_lower_texture.c agx: move texture lowering into lib 2024-02-14 21:02:32 +00:00
agx_nir_lower_tilebuffer.c asahi: rm layered bit from shader key 2024-01-10 08:44:38 -04:00
agx_nir_lower_vbo.c asahi,agx: use intrinsics pass 2024-02-14 21:02:31 +00:00
agx_nir_lower_vbo.h asahi/lib: use #pragma once 2024-02-14 21:02:32 +00:00
agx_nir_passes.h agx: move texture lowering into lib 2024-02-14 21:02:32 +00:00
agx_nir_predicate_layer_id.c asahi: return progress from passes 2024-01-12 01:13:03 +00:00
agx_ppp.h asahi: split out genxml/ directory 2024-02-14 21:02:32 +00:00
agx_scratch.c asahi: precompile helper program 2024-02-14 21:02:32 +00:00
agx_scratch.h asahi/lib: use #pragma once 2024-02-14 21:02:32 +00:00
agx_tilebuffer.c asahi: clean up format table renderability 2024-02-14 21:02:32 +00:00
agx_tilebuffer.h asahi/lib: use #pragma once 2024-02-14 21:02:32 +00:00
agx_usc.h asahi: split out genxml/ directory 2024-02-14 21:02:32 +00:00
decode.c asahi: decode uniform_high records 2024-02-14 21:02:29 +00:00
decode.h asahi/lib: use #pragma once 2024-02-14 21:02:32 +00:00
dyld_interpose.h asahi: Clang-format the subtree 2022-12-27 22:46:29 +00:00
meson.build agx: move texture lowering into lib 2024-02-14 21:02:32 +00:00
pool.c asahi: Convert to SPDX headers 2023-03-28 05:14:00 +00:00
pool.h asahi: split out genxml/ directory 2024-02-14 21:02:32 +00:00
wrap.c asahi/decode: Decode multiple macOS commands 2023-12-09 10:56:17 -04:00