mesa/src/broadcom
Iago Toral Quiroga 0fc38b358b v3dv: fix program id for binning shaders
We had a comment stating that we were using different program ids for render
and binning but this isn't true. We were only assigning ids to the render
stages and then we would create the binning stages and not assign a program id
to them at all, so they would remain with a program id of 0.

This change removes the comment and makes sure we assign the same program
id to the binning and render stages of the pipeline, which makes it a lot
easier to match render and binning shaders when debugging.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18630>
2022-09-16 10:11:06 +00:00
..
ci ci/broadcom: convert traces to new YAML format 2022-09-13 09:16:19 +00:00
cle broadcom: fix dependencies in static_library() calls 2022-09-14 09:38:28 +00:00
clif v3d/clif: add support for dumping GS shader state 2021-10-13 21:23:10 +00:00
common v3d,v3dv: lower texel buffer aligment requirements 2022-08-29 11:32:25 +02:00
compiler broadcom: fix dependencies in static_library() calls 2022-09-14 09:38:28 +00:00
drm-shim Use proper types for meson objects 2022-04-18 13:03:08 +03:00
qpu broadcom: fix dependencies in static_library() calls 2022-09-14 09:38:28 +00:00
simulator broadcom/simulator: add a helper to get the amount of free heap memory 2022-09-09 11:14:03 +00:00
vulkan v3dv: fix program id for binning shaders 2022-09-16 10:11:06 +00:00
.editorconfig broadcom: add editorconfig 2017-07-25 14:44:52 -07:00
meson.build meson: drop duplicate lib in lib name 2022-08-22 08:35:41 +00:00