mesa/src
Chad Versace f99d5af03b i965/gen6: Fix GPU hang when using stencil buffer without depth
Enable the bit 3DSTATE_DEPTH_BUFFER.Tiled_Surface.  From the Sandybridge
PRM, Volume 2, Part 1, Section 7.5.5.1.1 3DSTATE_DEPTH_BUFFER, Bit 1.27
Tiled Surface:
   [DevGT+]: This field must be set to TRUE.

Fixes GPU hangs on the following Piglit tests:
   hiz-stencil-test-fbo-d0-s8
   hiz-stencil-read-fbo-d0-s8

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2011-11-23 11:03:31 -08:00
..
egl egl: silence unused var warning 2011-11-10 16:00:46 -07:00
gallium i915g: don't set alpha to 1 for RGBX and BGRX 2011-11-23 11:32:13 +01:00
gbm gbm/dri: avoid crash in dri_screen_create 2011-08-04 14:09:34 +02:00
getopt getopt: Make code more portable. 2011-01-12 16:54:21 +00:00
glsl glsl: convervative_depth is not allowed in the vertex shader 2011-11-22 20:56:50 +01:00
glu glu: Fix deprecated conversion from string constant to ‘char*’ warning. 2011-11-09 10:24:37 +00:00
glx drisw: Enable SGI_make_current_read for direct contexts 2011-11-01 13:52:48 -04:00
mapi mesa,glsl,mapi: Put extern "C" { ... } where appropriate. 2011-11-09 10:24:37 +00:00
mesa i965/gen6: Fix GPU hang when using stencil buffer without depth 2011-11-23 11:03:31 -08:00
Makefile
SConscript scons: Unbreak mingw build. 2011-09-20 20:50:48 +01:00