mesa/src
Ilia Mirkin 92b62b8870 nvc0/ir: start offset at texBindBase for txq, like regular texturing
Curiously this has no actual effect. I think it's because the first 8
textures are bound in multiple slots for some reason. However seems
prudent to use these the same way as regular texturing, esp in the case
where there are more than 8 textures bound.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 5877a594d5)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93110
2015-12-03 18:43:13 +00:00
..
egl egl/wayland: Ignore rects from SwapBuffersWithDamage 2015-12-03 18:43:12 +00:00
gallium nvc0/ir: start offset at texBindBase for txq, like regular texturing 2015-12-03 18:43:13 +00:00
gbm gbm.h: Add a missing stddef.h include for size_t. 2015-11-05 14:05:20 +00:00
getopt
glsl glsl: Fix off-by-one error in array size check assertion 2015-12-03 18:43:11 +00:00
glx glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3) 2015-10-07 14:49:07 +01:00
gtest mesa: Enable subdir-objects globally. 2015-06-26 12:55:25 +01:00
hgl glapi/hgl: Drop extern "C" as it was added to glapi 2015-05-13 15:26:29 -04:00
loader loader: use HAVE_LIBDRM instead of ! __NOT_HAVE_DRM_H 2015-07-22 16:35:25 +01:00
mapi mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix. 2015-10-07 14:48:41 +01:00
mesa xmlconfig: Add support for DragonFly 2015-12-03 18:43:12 +00:00
util util: automake: rework the format_srgb.c rule 2015-09-11 19:19:30 +01:00
Makefile.am automake: rework the EGL build 2015-07-22 16:35:27 +01:00
SConscript scons: rework the EGL build 2015-07-22 16:35:27 +01:00