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While at it, rework the code to avoid copies between intermediate structures: the pan_shader_info is passed to the compiler context so the compiler can fill shader information directly. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8963>
161 lines
5.2 KiB
C
161 lines
5.2 KiB
C
/*
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* Copyright (C) 2019 Ryan Houdek <Sonicadvance1@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "disassemble.h"
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#include "compiler.h"
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#include "main/mtypes.h"
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#include "compiler/glsl/standalone.h"
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#include "compiler/glsl/glsl_to_nir.h"
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#include "compiler/glsl/gl_nir.h"
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#include "compiler/nir_types.h"
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#include "util/u_dynarray.h"
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#include "bifrost_compile.h"
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static void
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compile_shader(char **argv, bool vertex_only)
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{
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struct gl_shader_program *prog;
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nir_shader *nir[2];
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unsigned shader_types[2] = {
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MESA_SHADER_VERTEX,
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MESA_SHADER_FRAGMENT,
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};
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struct standalone_options options = {
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.glsl_version = 300, /* ES - needed for precision */
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.do_link = true,
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.lower_precision = true
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};
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static struct gl_context local_ctx;
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prog = standalone_compile_shader(&options, 2, argv, &local_ctx);
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prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT;
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struct util_dynarray binary;
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util_dynarray_init(&binary, NULL);
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for (unsigned i = 0; i < 2; ++i) {
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nir[i] = glsl_to_nir(&local_ctx, prog, shader_types[i], &bifrost_nir_options);
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NIR_PASS_V(nir[i], nir_lower_global_vars_to_local);
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NIR_PASS_V(nir[i], nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir[i]), true, i == 0);
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NIR_PASS_V(nir[i], nir_split_var_copies);
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NIR_PASS_V(nir[i], nir_lower_var_copies);
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/* before buffers and vars_to_ssa */
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NIR_PASS_V(nir[i], gl_nir_lower_images, true);
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NIR_PASS_V(nir[i], gl_nir_lower_buffers, prog);
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NIR_PASS_V(nir[i], nir_opt_constant_folding);
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struct panfrost_compile_inputs inputs = {
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.gpu_id = 0x7212, /* Mali G52 */
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};
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struct pan_shader_info info;
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util_dynarray_clear(&binary);
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bifrost_compile_shader_nir(nir[i], &inputs, &binary, &info);
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if (vertex_only)
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break;
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}
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util_dynarray_fini(&binary);
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}
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#define BI_FOURCC(ch0, ch1, ch2, ch3) ( \
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(uint32_t)(ch0) | (uint32_t)(ch1) << 8 | \
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(uint32_t)(ch2) << 16 | (uint32_t)(ch3) << 24)
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static void
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disassemble(const char *filename, bool verbose)
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{
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FILE *fp = fopen(filename, "rb");
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assert(fp);
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fseek(fp, 0, SEEK_END);
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unsigned filesize = ftell(fp);
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rewind(fp);
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uint32_t *code = malloc(filesize);
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unsigned res = fread(code, 1, filesize, fp);
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if (res != filesize) {
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printf("Couldn't read full file\n");
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}
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fclose(fp);
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if (filesize && code[0] == BI_FOURCC('M', 'B', 'S', '2')) {
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for (int i = 0; i < filesize / 4; ++i) {
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if (code[i] != BI_FOURCC('O', 'B', 'J', 'C'))
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continue;
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unsigned size = code[i + 1];
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unsigned offset = i + 2;
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disassemble_bifrost(stdout, (uint8_t*)(code + offset), size, verbose);
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}
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} else {
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disassemble_bifrost(stdout, (uint8_t*)code, filesize, verbose);
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}
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free(code);
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}
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static int
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bi_tests()
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{
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#ifndef NDEBUG
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bi_test_scheduler();
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bi_test_packing();
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bi_test_packing_formats();
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printf("Pass.\n");
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return 0;
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#else
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printf("Tests omitted in release mode.");
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return 1;
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#endif
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}
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int
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main(int argc, char **argv)
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{
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if (argc < 2) {
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printf("Pass a command\n");
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exit(1);
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}
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if (strcmp(argv[1], "compile") == 0)
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compile_shader(&argv[2], false);
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else if (strcmp(argv[1], "disasm") == 0)
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disassemble(argv[2], false);
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else if (strcmp(argv[1], "disasm-verbose") == 0)
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disassemble(argv[2], true);
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else if (strcmp(argv[1], "test") == 0)
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bi_tests();
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else
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unreachable("Unknown command. Valid: compile/disasm");
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return 0;
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}
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