mesa/src/gallium
Mike Blumenkrantz 0c220741e6 pipe-loader: fix driconf memory management
this had a number of issues:
* pipe_loader_get_driinfo_xml() frees driver_driconf immediately,
  except the driOptionCache struct string pointers are all just copied
  in merge_driconf instead of having the strings copied, which means any
  subsequent access of driver_driconf strings is invalid access
* pipe_loader_drm_get_driconf_by_name() is a disaster that only happened
  to work because the dlopen here is the same lib that gets opened elsewhere
  by mesa and not closed. if the lib here is actually closed, then all
  the statically allocated strings become invalid, which means they need to
  be manually copied

cc: mesa-stable

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30494>
2024-08-05 20:33:14 +00:00
..
auxiliary pipe-loader: fix driconf memory management 2024-08-05 20:33:14 +00:00
drivers radeonsi/gfx12: fix VS output corruption with streamout 2024-08-05 19:35:39 +00:00
frontends rusticl/kernel: properly respect device thread limits per dimension 2024-08-04 23:00:08 +00:00
include dri: delete DRI2_THROTTLE interface 2024-08-01 15:28:03 +00:00
targets gallium: make some sw screen create functions public 2024-08-05 20:33:14 +00:00
tests gallium/meson: Deconflate swrast/softpipe/llvmpipe 2024-07-18 17:48:20 +00:00
tools gallium: remove take_ownership from set_vertex_buffers, assume it's true 2024-02-07 09:19:42 +00:00
winsys nouveau: use nv_device_info directly for dumping push buffers 2024-08-02 15:04:41 +00:00
meson.build gbm: link directly with libgallium 2024-07-18 20:30:43 +00:00
README.portability util: include "util/compiler.h" instead of "pipe/p_compiler.h" 2023-06-27 18:18:30 +08:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.