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Fixes a number of GLES31 CTS failures and hangs on various hardware: ES31-CTS.texture_gather.plain-gather-depth-2d ES31-CTS.texture_gather.plain-gather-depth-2darray ES31-CTS.texture_gather.plain-gather-depth-cube ES31-CTS.texture_gather.offset-gather-depth-2d ES31-CTS.texture_gather.offset-gather-depth-2darray ES31-CTS.layout_binding.sampler2D_layout_binding_texture_ComputeShader ES31-CTS.layout_binding.sampler2DArray_layout_binding_texture_ComputeShader ES31-CTS.explicit_uniform_location.uniform-loc-types-samplers ES31-CTS.compute_shader.resources-texture Some of them were actually passing by luck on some generations even though we weren't uploading sampler state tables explicitly for the compute stage, most likely because they relied on the cached sampler state left from previous rendering to be close enough. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92589 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93312 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93325 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93407 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93725 Reported-by: Marta Lofstedt <marta.lofstedt@intel.com> Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> |
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| .. | ||
| egl | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glsl | ||
| glx | ||
| gtest | ||
| hgl | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| Makefile.am | ||
| SConscript | ||