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nir_opt_load_store_vectorize checks for potential address wrapping
when vectorizing two loads ("low" and "high"). It looks for cases where
"low" might have a large address, and "high" has a positive offset
which, when added together, could trigger integer wraparound. The issue
here is that if the large address of "low" was considered out-of-bounds,
adding offset could wrap around to a small address, which might actually
be in-bounds. Thus, when loaded separately, "low" will fail and trigger
robustness out-of-bound-read behavior, but "high" would read correctly.
When vectorized, the entire load would fail. This is explicitly tested
for with 32-bit SSBO addresses in the Vulkan CTS.
However, anv's 64-bit global addresses and VMA handling effectively
prevent this case. Addresses 0-4095 are a reserved page so that if
people try to use 0 as a NULL pointer, it never maps to a valid BO.
That alone guarantees that the above case where "high" gets a small
address would never be in-bounds, so we don't need to check for it.
In fact, we allocate most user allocations out of high addresses,
and have specialized allocation heaps for certain types of GPU data
structures in the lower GB of memory. For a load to wrap around and
successfully land in the right heap, it would have to load gigabytes.
Disabling this allows load vectorization and overfetching in more cases.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32315>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.