Find a file
Caio Marcelo de Oliveira Filho f858fa26b4 intel/fs,vec4: Pull stall logic for memory fences up into the IR
Instead of emitting the stall MOV "inside" the
SHADER_OPCODE_MEMORY_FENCE generation, use the scheduling fences when
creating the IR.

For IvyBridge, every (data cache) fence is accompained by a render
cache fence, that now is explicit in the IR, two
SHADER_OPCODE_MEMORY_FENCEs are emitted (with different SFIDs).

Because Begin and End interlock intrinsics are effectively memory
barriers, move its handling alongside the other memory barrier
intrinsics.  The SHADER_OPCODE_INTERLOCK is still used to distinguish
if we are going to use a SENDC (for Begin) or regular SEND (for End).

This change is a preparation to allow emitting both SENDs in Gen11+
before we can stall on them.

Shader-db results for IVB (i965):

    total instructions in shared programs: 11971190 -> 11971200 (<.01%)
    instructions in affected programs: 11482 -> 11492 (0.09%)
    helped: 0
    HURT: 8
    HURT stats (abs)   min: 1 max: 3 x̄: 1.25 x̃: 1
    HURT stats (rel)   min: 0.03% max: 0.50% x̄: 0.14% x̃: 0.10%
    95% mean confidence interval for instructions value: 0.66 1.84
    95% mean confidence interval for instructions %-change: 0.01% 0.27%
    Instructions are HURT.

  Unlike the previous code, that used the `mov g1 g2` trick to force
  both `g1` and `g2` to stall, the scheduling fence will generate `mov
  null g1` and `mov null g2`.  During review it was decided it was not
  worth keeping the special codepath for the small effect will have.

Shader-db results for HSW (i965), BDW and SKL don't have a change
on instruction count, but do report changes in cycles count, showing
SKL results below

    total cycles in shared programs: 341738444 -> 341710570 (<.01%)
    cycles in affected programs: 7240002 -> 7212128 (-0.38%)
    helped: 46
    HURT: 5
    helped stats (abs) min: 14 max: 1940 x̄: 676.22 x̃: 154
    helped stats (rel) min: <.01% max: 2.62% x̄: 1.28% x̃: 0.95%
    HURT stats (abs)   min: 2 max: 1768 x̄: 646.40 x̃: 362
    HURT stats (rel)   min: <.01% max: 0.83% x̄: 0.28% x̃: 0.08%
    95% mean confidence interval for cycles value: -777.71 -315.38
    95% mean confidence interval for cycles %-change: -1.42% -0.83%
    Cycles are helped.

  This seems to be the effect of allocating two registers separatedly
  instead of a single one with size 2, which causes different register
  allocation, affecting the cycle estimates.

while ICL also has not change on instruction count but report changes
negative changes in cycles

    total cycles in shared programs: 352665369 -> 352707484 (0.01%)
    cycles in affected programs: 9608288 -> 9650403 (0.44%)
    helped: 4
    HURT: 104
    helped stats (abs) min: 24 max: 128 x̄: 88.50 x̃: 101
    helped stats (rel) min: <.01% max: 0.85% x̄: 0.46% x̃: 0.49%
    HURT stats (abs)   min: 2 max: 2016 x̄: 408.36 x̃: 48
    HURT stats (rel)   min: <.01% max: 3.31% x̄: 0.88% x̃: 0.45%
    95% mean confidence interval for cycles value: 256.67 523.24
    95% mean confidence interval for cycles %-change: 0.63% 1.03%
    Cycles are HURT.

  AFAICT this is the result of the case above.

Shader-db results for TGL have similar cycles result as ICL, but also
affect instructions

    total instructions in shared programs: 17690586 -> 17690597 (<.01%)
    instructions in affected programs: 64617 -> 64628 (0.02%)
    helped: 55
    HURT: 32
    helped stats (abs) min: 1 max: 16 x̄: 4.13 x̃: 3
    helped stats (rel) min: 0.05% max: 2.78% x̄: 0.86% x̃: 0.74%
    HURT stats (abs)   min: 1 max: 65 x̄: 7.44 x̃: 2
    HURT stats (rel)   min: 0.05% max: 4.58% x̄: 1.13% x̃: 0.69%
    95% mean confidence interval for instructions value: -2.03 2.28
    95% mean confidence interval for instructions %-change: -0.41% 0.15%
    Inconclusive result (value mean confidence interval includes 0).

  Now that more is done in the IR, more dependencies are visible and
  more SWSB annotations are emitted.  Mixed with different register
  allocation decisions like above, some shaders will see more `sync
  nops` while others able to avoid them.

  Most of the new `sync nops` are also redundant and could be dropped,
  which will be fixed in a separate change.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3278>
2020-04-29 07:17:27 +00:00
.appveyor Appveyor: Quickly fix meson build. 2019-11-14 21:45:23 +00:00
.gitlab/issue_templates gitlab: add bug report template 2020-03-23 17:15:42 +00:00
.gitlab-ci ci: bare-metal: power down device after tests 2020-04-28 07:17:24 +00:00
bin pick-ui: show commit sha in the pick list 2020-04-21 01:25:44 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs anv: Claim VK_EXT_robustness2 support 2020-04-28 22:55:25 +00:00
doxygen doxygen: Plumb through gallium/ to automated documentation 2016-05-30 17:53:45 +01:00
include vulkan: Update Vulkan XML and headers to 1.2.139 2020-04-28 22:55:25 +00:00
scons scons/windows: Support build with LLVM 10. 2020-04-14 08:40:56 +00:00
src intel/fs,vec4: Pull stall logic for memory fences up into the IR 2020-04-29 07:17:27 +00:00
subprojects meson: use github URL for wraps instead of completely unreliable wrapdb 2020-01-16 23:06:43 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig docs: fixup indentation 2020-01-18 11:39:32 +01:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci/freedreno: Add a test run of a few driver options. 2020-04-27 22:10:10 +00:00
.mailmap .mailmap: add an alias for Zhongmin Wu 2020-04-16 11:46:15 +00:00
.travis.yml travis: autodetect python version instead of hard-coding it 2019-12-21 20:23:08 +00:00
Android.common.mk android: mesa: Revert "android: mesa: revert "Enable asm unconditionally"" 2019-11-12 18:09:43 +00:00
Android.mk freedreno: android: fix build failure on android due to python version 2020-02-07 16:34:49 +00:00
appveyor.yml appveyor: Remove Meson job. 2020-04-01 01:13:21 +00:00
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
common.py scons: Print a deprecation warning about using scons on not windows 2019-10-24 18:33:50 +00:00
meson.build meson: Use dependency.partial_dependency() 2020-04-24 06:58:32 +00:00
meson_options.txt vulkan: add initial device selection layer. (v6.1) 2020-04-27 19:57:49 +00:00
README.rst docs: remove mailing list as way of submitting patches 2019-12-12 09:09:50 +11:00
REVIEWERS REVIEWERS: add VMware reviewers 2019-10-18 16:42:40 +00:00
SConstruct scons: Fix force_scons parsing. 2019-10-26 08:23:48 +01:00
VERSION VERSION: bump after 20.0 branch point 2020-02-02 06:54:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.