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Specifically after the first copy propagate run but before the second one. Removal of ARLs will enable the copy propagate to be more aggresive, as it is very carefull in such cases. shader-db RV530: total instructions in shared programs: 131861 -> 131503 (-0.27%) instructions in affected programs: 23949 -> 23591 (-1.49%) helped: 199 HURT: 15 total temps in shared programs: 16997 -> 16903 (-0.55%) temps in affected programs: 767 -> 673 (-12.26%) helped: 69 HURT: 9 RV370: total instructions in shared programs: 82360 -> 82027 (-0.40%) instructions in affected programs: 19516 -> 19183 (-1.71%) helped: 183 HURT: 15 total temps in shared programs: 12370 -> 12262 (-0.87%) temps in affected programs: 664 -> 556 (-16.27%) helped: 73 HURT: 0 The hurt programs are due to some constant load being copy propagated which leads to bad interaction with source conflict resolve pass later. v2: add missing shader type initialized to the tests. Previously we were checking for has_omod which also practically means we have a fragment shader, however its less readable. Reviewed-by: Emma Anholt <emma@anholt.net> Reviewed-by: Filip Gawin <filip.gawin@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23560> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.