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read-only mirror of https://gitlab.freedesktop.org/mesa/mesa
Totals: CodeSize: 9401446416 -> 8663482432 (-7.85%); split: -7.85%, +0.00% Number of GPRs: 47297665 -> 47508294 (+0.45%); split: -0.14%, +0.59% SLM Size: 1202912 -> 1203000 (+0.01%); split: -0.09%, +0.10% Static cycle count: 5984801035 -> 4714013561 (-21.23%); split: -21.24%, +0.00% Spills to memory: 44482 -> 45073 (+1.33%); split: -1.68%, +3.01% Fills from memory: 44482 -> 45073 (+1.33%); split: -1.68%, +3.01% Spills to reg: 184822 -> 149129 (-19.31%); split: -21.54%, +2.23% Fills from reg: 223885 -> 170692 (-23.76%); split: -25.49%, +1.73% Max warps/SM: 50642520 -> 50564740 (-0.15%); split: +0.03%, -0.19% Totals from 185510 (15.95% of 1163204) affected shaders: CodeSize: 3910084048 -> 3172120064 (-18.87%); split: -18.88%, +0.01% Number of GPRs: 10625243 -> 10835872 (+1.98%); split: -0.63%, +2.61% SLM Size: 659568 -> 659656 (+0.01%); split: -0.17%, +0.19% Static cycle count: 3920553863 -> 2649766389 (-32.41%); split: -32.42%, +0.01% Spills to memory: 8498 -> 9089 (+6.95%); split: -8.81%, +15.77% Fills from memory: 8498 -> 9089 (+6.95%); split: -8.81%, +15.77% Spills to reg: 109049 -> 73356 (-32.73%); split: -36.51%, +3.77% Fills from reg: 116031 -> 62838 (-45.84%); split: -49.18%, +3.34% Max warps/SM: 6885584 -> 6807804 (-1.13%); split: +0.25%, -1.38% This also helps significantly reduce shader compile times since it reduces the number of basic blocks. With DragonAge: The Veilguard, it reduces shader compile times by around 20%. Reviewed-by: Mary Guillemard <mary@mary.zone> Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com> Acked-by: Mel Henning <mhenning@darkrefraction.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40272> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.