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Previously, double-buffer mode would apply to all jobs except msaa, but this is not smart, since not all jobs can benefit from this. In particular, if jobs load the tile buffer and don't store tiles double buffer mode won't be effective and we would instead pay the cost of the smaller tile size so we only want to enable in jobs that meet these requirements. In order to achieve this we need to postpone the decision about double buffering until we know the loads and stores of the job, which means we need to do this late after we have recorded draws. This means that by default, we assume no double-buffer mode is used and if we find we want to enable after emitting the draws we need to re-compute tile sizes and rewrite the TILE_BINNING_MODE_CFG packet accordingly. Making the decison about double-buffer late will also enable us to add heuristics to decide about double-buffer based on the draw calls emitted in the job, but we will do this in a separate patch. Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32111> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.