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The CLE parser in the sim will read this many bytes for each instruction in a CL, so we should ensure we have at least that many bytes available in the BO when reading the last instruction, otherwise we can trigger a GMP violation. It is not clear whether this behavior applies to real hardware too. cc: mesa-stable Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21162> |
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| v3d_cpu_tiling.h | ||
| v3d_debug.c | ||
| v3d_debug.h | ||
| v3d_device_info.c | ||
| v3d_device_info.h | ||
| v3d_limits.h | ||
| v3d_macros.h | ||
| v3d_tfu.h | ||
| v3d_tiling.c | ||
| v3d_tiling.h | ||
| v3d_util.c | ||
| v3d_util.h | ||