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Iago Toral Quiroga f7741985be glcpp: fix #undef to match latest spec update and GLSLang implementation
GLSL ES spec includes the following:

   "It is an error to undefine or to redefine a built-in
    (pre-defined) macro name."

But desktop GLSL doesn't. This has sparked some discussion
in Khronos, and the final conclusion was to update the
GLSL 4.50 spec to include the following:

   "By convention, all macro names containing two consecutive
    underscores ( __ ) are reserved for use by underlying
    software layers.  Defining or undefining such a name in a
    shader does not itself result in an error, but may result
    in unintended behaviors that stem from having multiple
    definitions of the same name.  All macro names prefixed
    with “GL_” (“GL” followed by a single underscore) are also
    reserved, and defining or undefining such a name results in
    a compile-time error."

In other words, undefining GL_* names should be an error, but
undefining other names with a double underscore in them is
not strictly prohibited in desktop GLSL.

This patch fixes the preprocessor to apply these rules,
following exactly the implementation already present
in GLSLang. This fixes some tests in CTS.

Khronos bug:
https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16003

Fixes:
KHR-GL45.shaders.preprocessor.definitions.undefine_core_profile_vertex
KHR-GL45.shaders.preprocessor.definitions.undefine_core_profile_fragment

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-06-07 07:50:46 +02:00
bin bin/get-fixes-pick-list.sh: bring back the warning 2017-05-13 00:52:34 +03:00
docs i965: Change INTEL_DEBUG=vec4 to INTEL_SCALAR_VS for consistency. 2017-06-05 23:32:40 -07:00
doxygen
include dri: introduce dmabuf format modifier related handles 2017-05-30 13:56:20 +01:00
m4
scons scons: update for LLVM 4.0 2017-05-04 18:05:04 +01:00
scripts
src glcpp: fix #undef to match latest spec update and GLSLang implementation 2017-06-07 07:50:46 +02:00
.dir-locals.el
.editorconfig
.gitattributes
.gitignore
.mailmap
.travis.yml travis: remove workarounds for the Vulkan target 2017-05-19 19:46:55 +01:00
Android.common.mk util/vulkan: Move Vulkan utilities to src/vulkan/util 2017-06-06 08:17:13 -07:00
Android.mk Android: generate an error if building on Android 4.4 or earlier 2017-05-25 14:58:49 -05:00
appveyor.yml appveyor: Update dependencies. 2017-03-29 11:53:03 +01:00
autogen.sh
CleanSpec.mk
common.py
configure.ac configure.ac: simplify --enable-libunwind=auto check 2017-06-01 16:56:57 +01:00
install-gallium-links.mk
install-lib-links.mk
Makefile.am configure.ac: deprecate --with-egl-platforms over --with-platforms 2017-04-17 13:37:41 +01:00
REVIEWERS
SConstruct
VERSION docs: add 17.2.0-devel release notes template, bump version 2017-04-17 14:31:41 +01:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see https://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.