mesa/src/gallium
Marek Olšák f7176d700f radeonsi: remove useless psbox variable from resource_copy_region
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-02-25 16:08:20 +01:00
..
auxiliary gallium/upload_mgr: remove useless variable "size" 2014-02-25 16:07:33 +01:00
docs gallium: add interface for persistent and coherent buffer mappings 2014-02-25 16:05:41 +01:00
drivers radeonsi: remove useless psbox variable from resource_copy_region 2014-02-25 16:08:20 +01:00
include gallium: add interface for persistent and coherent buffer mappings 2014-02-25 16:05:41 +01:00
state_trackers clover: Pass buffer offsets to the driver in set_global_binding() v3 2014-02-24 12:56:27 -08:00
targets targets/opencl: resolve undefined symbols at link time 2014-02-24 14:59:39 +00:00
tests pipe-loader: wrap pipe_loader_sw_probe_xlib within HAVE_PIPE_LOADER_XLIB 2014-02-24 14:52:27 +00:00
tools tools/trace: Handle index buffer overflow gracefully. 2014-02-05 10:58:38 +00:00
winsys winsys/xlib: move xlib_create_sw_winsys within the winsys 2014-02-22 03:26:28 +00:00
Android.common.mk android: build gallium auxiliaries 2011-08-21 02:01:48 +08:00
Android.mk Move nv30, nv50 and nvc0 to nouveau. 2013-09-11 21:47:07 +02:00
Automake.inc targets/vdpau: Don't link unused libraries 2014-02-17 21:14:17 +00:00
README.portability
SConscript haiku libGL: Move from gallium target to src/hgl 2014-01-06 15:50:21 -06:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.