mesa/src/compiler
Konstantin Seurer 2489f7d84f spirv: Implement SPV_AMDX_shader_enqueue
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24512>
2023-08-18 16:57:22 +00:00
..
clc clc: use CLANG_RESOURCE_DIR for clang's resource path 2023-08-14 10:50:25 +00:00
glsl nir: Drop most uses if nir_instr_rewrite_src() 2023-08-18 01:00:15 +00:00
isaspec isaspec: Add initial decoding support 2023-07-28 18:41:58 +00:00
nir nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00
spirv spirv: Implement SPV_AMDX_shader_enqueue 2023-08-18 16:57:22 +00:00
builtin_type_macros.h glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.cpp nir/gl: Move glsl_type::sampler_target() into a helper in its one caller 2023-08-08 01:50:05 +00:00
glsl_types.h nir/gl: Move glsl_type::sampler_target() into a helper in its one caller 2023-08-08 01:50:05 +00:00
meson.build compiler: Move spirv into a module of its own 2023-06-20 16:18:08 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp nir/gl: Move glsl_type::sampler_target() into a helper in its one caller 2023-08-08 01:50:05 +00:00
nir_types.h compiler/types: Be consistent when naming array element/size 2023-06-15 03:43:46 +00:00
shader_enums.c nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00
shader_enums.h nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00
shader_info.h nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00