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Kenneth Graunke f6aa51103b iris: Update SURFACE_STATE addresses when setting sampler views
We may have replaced the backing storage for a texture buffer while it
was unbound, at which point iris_rebind_buffer would not have caught it
and updated it.  We need to ensure that the current resource's address
matches the one our SURFACE_STATE points at.  If not, update addresses
and re-upload the SURFACE_STATE.

Shader images and buffers do not suffer from this problem because we
re-stream the surface state on every set call, since there isn't a
created CSO object for those with a saved SURFACE_STATE.  Constant
buffers are also currently re-streamed (we pitch the SURFACE_STATE
on every set_constant_buffer call).  Surfaces would need this
treatment (as they're created CSOs) except that we never swap out
their backing storage today (we only do it for buffers), so it's OK
for now.

Fixes misrendering in Unreal 4 demos (Elemental, Matinee Fight Scene).
Huge thanks to Andrii Simiklit for tracking down the problem - it was
quite difficult to find!  Also fixes Andrii's new Piglit test for the
bug, 'arb_texture_buffer_object-re-init'.

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1365
2019-11-25 15:54:54 -08:00
.appveyor Appveyor: Quickly fix meson build. 2019-11-14 21:45:23 +00:00
.gitlab-ci llvmpipe: initial query buffer object support. (v2) 2019-11-25 12:37:32 +10:00
bin meson: add windows support to symbols checks 2019-11-05 20:31:37 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: add llvmpipe to ARB_query_buffer_object. 2019-11-25 12:37:58 +10:00
doxygen doxygen: Plumb through gallium/ to automated documentation 2016-05-30 17:53:45 +01:00
include egl: use EGL_CAST() macro in eglmesaext.h 2019-11-19 22:00:24 +00:00
scons mesa/imports: let the build system detect strtok_r() 2019-11-05 22:38:04 +00:00
src iris: Update SURFACE_STATE addresses when setting sampler views 2019-11-25 15:54:54 -08:00
subprojects meson: add a expat subproject 2019-09-10 20:36:47 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig editorconfig: Fix meson style 2019-05-24 18:44:18 +00:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml gitlab-ci/deqp: generate junit results 2019-11-22 13:48:29 -08:00
.mailmap .mailmap: add a couple of aliases for Jakob Bornecrantz 2019-10-03 17:11:20 -04:00
.travis.yml travis: fix scons build after deprecation warning 2019-10-29 09:25:40 +00:00
Android.common.mk android: mesa: Revert "android: mesa: revert "Enable asm unconditionally"" 2019-11-12 18:09:43 +00:00
Android.mk android: mesa: Revert "android: mesa: revert "Enable asm unconditionally"" 2019-11-12 18:09:43 +00:00
appveyor.yml Appveyor: Quickly fix meson build. 2019-11-14 21:45:23 +00:00
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
common.py scons: Print a deprecation warning about using scons on not windows 2019-10-24 18:33:50 +00:00
meson.build meson: only build imgui when needed 2019-11-25 07:51:56 +00:00
meson_options.txt util: Use ZSTD for shader cache if possible 2019-11-11 18:53:45 +00:00
README.rst README: Drop the badges from the readme 2019-02-07 12:46:17 -06:00
REVIEWERS REVIEWERS: add VMware reviewers 2019-10-18 16:42:40 +00:00
SConstruct scons: Fix force_scons parsing. 2019-10-26 08:23:48 +01:00
VERSION Bump VERSION to 20.0.0-devel 2019-10-30 14:56:02 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses email mailing-lists for patches submission, review and
discussions.