mesa/src/compiler
Dylan Baker 5580322486 tests: Make tests aware of meson test wrapper
Meson 0.55.0 will set the MESON_EXE_WRAPPER environment variable to the
joined version of that wrapper if it is needed. Our tests that take
compiled targets as arguments can use that information to run cross
built binaries, or if there isn't a wrapper and we get an ENOEXEC, we
can skip the tests gracefully.

We try to use mesonlib.split_args, which handles windows arguments
better than python's builtin shlex module, but fall back to that if the
meson module isn't available for some reason.

Cc: 20.0 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5103>
2020-05-20 17:57:15 +00:00
..
glsl tests: Make tests aware of meson test wrapper 2020-05-20 17:57:15 +00:00
nir nir: Add const to nir_intrinsic_src_components 2020-05-19 20:45:55 +00:00
spirv spirv: handle OpCopyObject correctly with any types 2020-05-15 19:18:53 +00:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp glsl_type: don't serialize padding bytes from glsl_struct_field 2020-05-20 14:15:00 +00:00
glsl_types.h glsl_type: don't serialize padding bytes from glsl_struct_field 2020-05-20 14:15:00 +00:00
Makefile.sources nir: add pass to lower disjoint wrmask's 2020-05-13 20:24:49 -07:00
meson.build meson: inline inc_common 2020-03-28 21:36:54 +01:00
nir_types.cpp nir/lower_amul: fix slot calculation 2020-04-06 18:00:17 +00:00
nir_types.h nir/lower_amul: fix slot calculation 2020-04-06 18:00:17 +00:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl Move compiler.h and imports.h/c from src/mesa/main into src/util 2020-03-27 21:00:09 +00:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c compiler: add VARYING_SLOT_VIEWPORT_MASK 2020-04-15 20:12:00 -04:00
shader_enums.h freedreno/ir3: Improve shader key normalization. 2020-05-01 16:26:32 +00:00
shader_info.h glsl: add NV_viewport_array2 support 2020-04-15 20:12:00 -04:00