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v2: bind FMASK textures to shader resource slots 16..31 Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
241 lines
7.7 KiB
C
241 lines
7.7 KiB
C
/*
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* Copyright 2012 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Christian König <christian.koenig@amd.com>
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*/
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#ifndef SI_STATE_H
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#define SI_STATE_H
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#include "radeonsi_pm4.h"
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/* This encapsulates a state or an operation which can emitted into the GPU
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* command stream. */
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struct si_atom {
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void (*emit)(struct r600_context *ctx, struct si_atom *state);
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unsigned num_dw;
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bool dirty;
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};
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struct si_state_blend {
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struct si_pm4_state pm4;
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uint32_t cb_target_mask;
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bool alpha_to_one;
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};
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struct si_state_viewport {
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struct si_pm4_state pm4;
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struct pipe_viewport_state viewport;
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};
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struct si_state_rasterizer {
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struct si_pm4_state pm4;
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bool flatshade;
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bool two_side;
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bool multisample_enable;
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unsigned sprite_coord_enable;
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unsigned pa_sc_line_stipple;
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unsigned pa_su_sc_mode_cntl;
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unsigned pa_cl_clip_cntl;
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unsigned pa_cl_vs_out_cntl;
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unsigned clip_plane_enable;
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float offset_units;
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float offset_scale;
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};
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struct si_state_dsa {
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struct si_pm4_state pm4;
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float alpha_ref;
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unsigned alpha_func;
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unsigned db_render_override;
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unsigned db_render_control;
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uint8_t valuemask[2];
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uint8_t writemask[2];
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};
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struct si_vertex_element
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{
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unsigned count;
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uint32_t rsrc_word3[PIPE_MAX_ATTRIBS];
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struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
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};
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union si_state {
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struct {
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struct si_pm4_state *sync;
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struct si_pm4_state *flush_and_inv_cb_meta;
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struct si_pm4_state *init;
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struct si_state_blend *blend;
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struct si_pm4_state *blend_color;
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struct si_pm4_state *clip;
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struct si_pm4_state *sample_mask;
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struct si_pm4_state *scissor;
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struct si_state_viewport *viewport;
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struct si_pm4_state *framebuffer;
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struct si_state_rasterizer *rasterizer;
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struct si_state_dsa *dsa;
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struct si_pm4_state *fb_rs;
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struct si_pm4_state *fb_blend;
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struct si_pm4_state *dsa_stencil_ref;
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struct si_pm4_state *vs;
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struct si_pm4_state *vs_sampler_views;
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struct si_pm4_state *vs_sampler;
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struct si_pm4_state *vs_const;
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struct si_pm4_state *ps;
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struct si_pm4_state *ps_sampler_views;
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struct si_pm4_state *ps_sampler;
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struct si_pm4_state *ps_const;
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struct si_pm4_state *spi;
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struct si_pm4_state *vertex_buffers;
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struct si_pm4_state *texture_barrier;
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struct si_pm4_state *draw_info;
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struct si_pm4_state *draw;
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} named;
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struct si_pm4_state *array[0];
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};
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#define NUM_TEX_UNITS 16
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/* User sampler views: 0..15
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* FMASK sampler views: 16..31 (no sampler states)
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*/
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#define FMASK_TEX_OFFSET NUM_TEX_UNITS
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#define NUM_SAMPLER_VIEWS (FMASK_TEX_OFFSET+NUM_TEX_UNITS)
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/* This represents resource descriptors in memory, such as buffer resources,
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* image resources, and sampler states.
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*/
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struct si_descriptors {
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struct si_atom atom;
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/* The size of one resource descriptor. */
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unsigned element_dw_size;
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/* The maximum number of resource descriptors. */
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unsigned num_elements;
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/* The buffer where resource descriptors are stored. */
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struct si_resource *buffer;
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/* The i-th bit is set if that element is dirty (changed but not emitted). */
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unsigned dirty_mask;
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/* The i-th bit is set if that element is enabled (non-NULL resource). */
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unsigned enabled_mask;
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/* We can't update descriptors directly because the GPU might be
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* reading them at the same time, so we have to update them
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* in a copy-on-write manner. Each such copy is called a context,
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* which is just another array descriptors in the same buffer. */
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unsigned current_context_id;
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/* The size of a context, should be equal to 4*element_dw_size*num_elements. */
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unsigned context_size;
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/* The shader userdata register where the 64-bit pointer to the descriptor
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* array will be stored. */
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unsigned shader_userdata_reg;
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};
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struct si_sampler_views {
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struct si_descriptors desc;
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struct pipe_sampler_view *views[NUM_SAMPLER_VIEWS];
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const uint32_t *desc_data[NUM_SAMPLER_VIEWS];
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};
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#define si_pm4_block_idx(member) \
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(offsetof(union si_state, named.member) / sizeof(struct si_pm4_state *))
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#define si_pm4_state_changed(rctx, member) \
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((rctx)->queued.named.member != (rctx)->emitted.named.member)
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#define si_pm4_bind_state(rctx, member, value) \
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do { \
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(rctx)->queued.named.member = (value); \
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} while(0)
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#define si_pm4_delete_state(rctx, member, value) \
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do { \
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if ((rctx)->queued.named.member == (value)) { \
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(rctx)->queued.named.member = NULL; \
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} \
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si_pm4_free_state(rctx, (struct si_pm4_state *)(value), \
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si_pm4_block_idx(member)); \
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} while(0)
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#define si_pm4_set_state(rctx, member, value) \
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do { \
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if ((rctx)->queued.named.member != (value)) { \
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si_pm4_free_state(rctx, \
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(struct si_pm4_state *)(rctx)->queued.named.member, \
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si_pm4_block_idx(member)); \
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(rctx)->queued.named.member = (value); \
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} \
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} while(0)
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/* si_descriptors.c */
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void si_set_sampler_view(struct r600_context *rctx, unsigned shader,
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unsigned slot, struct pipe_sampler_view *view,
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unsigned *view_desc);
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void si_init_all_descriptors(struct r600_context *rctx);
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void si_release_all_descriptors(struct r600_context *rctx);
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void si_all_descriptors_begin_new_cs(struct r600_context *rctx);
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/* si_state.c */
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struct si_pipe_shader_selector;
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boolean si_is_format_supported(struct pipe_screen *screen,
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enum pipe_format format,
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enum pipe_texture_target target,
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unsigned sample_count,
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unsigned usage);
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int si_shader_select(struct pipe_context *ctx,
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struct si_pipe_shader_selector *sel,
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unsigned *dirty);
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void si_init_state_functions(struct r600_context *rctx);
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void si_init_config(struct r600_context *rctx);
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/* si_state_streamout.c */
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struct pipe_stream_output_target *
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si_create_so_target(struct pipe_context *ctx,
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struct pipe_resource *buffer,
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unsigned buffer_offset,
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unsigned buffer_size);
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void si_so_target_destroy(struct pipe_context *ctx,
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struct pipe_stream_output_target *target);
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void si_set_so_targets(struct pipe_context *ctx,
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unsigned num_targets,
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struct pipe_stream_output_target **targets,
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unsigned append_bitmask);
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/* si_state_draw.c */
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void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
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/* si_commands.c */
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void si_cmd_context_control(struct si_pm4_state *pm4);
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void si_cmd_draw_index_2(struct si_pm4_state *pm4, uint32_t max_size,
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uint64_t index_base, uint32_t index_count,
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uint32_t initiator, bool predicate);
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void si_cmd_draw_index_auto(struct si_pm4_state *pm4, uint32_t count,
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uint32_t initiator, bool predicate);
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void si_cmd_surface_sync(struct si_pm4_state *pm4, uint32_t cp_coher_cntl);
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void si_cmd_flush_and_inv_cb_meta(struct si_pm4_state *pm4);
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#endif
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