mesa/src/amd/vulkan/radv_constants.h
Samuel Pitoiset 78666f1caf radv: remove RADV_MAX_DRM_DEVICES
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31539>
2024-10-07 11:42:37 +00:00

161 lines
5.8 KiB
C

/*
* Copyright © 2016 Red Hat.
* Copyright © 2016 Bas Nieuwenhuizen
*
* based in part on anv driver which is:
* Copyright © 2015 Intel Corporation
*
* SPDX-License-Identifier: MIT
*/
#ifndef RADV_CONSTANTS_H
#define RADV_CONSTANTS_H
#define ATI_VENDOR_ID 0x1002
#define MAX_VBS 32
#define MAX_VERTEX_ATTRIBS 32
#define MAX_RTS 8
#define MAX_VIEWPORTS 16
#define MAX_SCISSORS 16
#define MAX_DISCARD_RECTANGLES 4
#define MAX_SAMPLE_LOCATIONS 32
#define MAX_PUSH_CONSTANTS_SIZE 256
#define MAX_PUSH_DESCRIPTORS 32
#define MAX_DYNAMIC_UNIFORM_BUFFERS 16
#define MAX_DYNAMIC_STORAGE_BUFFERS 8
#define MAX_DYNAMIC_BUFFERS (MAX_DYNAMIC_UNIFORM_BUFFERS + MAX_DYNAMIC_STORAGE_BUFFERS)
#define MAX_SAMPLES_LOG2 4
#define NUM_META_FS_KEYS 12
#define MAX_VIEWS 8
#define MAX_SO_STREAMS 4
#define MAX_SO_BUFFERS 4
#define MAX_SO_OUTPUTS 128
#define MAX_INLINE_UNIFORM_BLOCK_SIZE (4ull * 1024 * 1024)
#define MAX_INLINE_UNIFORM_BLOCK_COUNT 64
#define MAX_BIND_POINTS 3 /* compute + graphics + raytracing */
#define NUM_DEPTH_CLEAR_PIPELINES 2
#define NUM_DEPTH_DECOMPRESS_PIPELINES 3
#define MAX_FRAMEBUFFER_WIDTH (1u << 14)
#define MAX_FRAMEBUFFER_HEIGHT (1u << 14)
/*
* This is the point we switch from using CP to compute shader
* for certain buffer operations.
*/
#define RADV_BUFFER_OPS_CS_THRESHOLD 4096
#define RADV_BUFFER_UPDATE_THRESHOLD 1024
/* descriptor index into scratch ring offsets */
#define RING_SCRATCH 0
#define RING_ESGS_VS 1
#define RING_ESGS_GS 2
#define RING_GSVS_VS 3
#define RING_GSVS_GS 4
#define RING_HS_TESS_FACTOR 5
#define RING_HS_TESS_OFFCHIP 6
#define RING_TS_DRAW 7
#define RING_TS_PAYLOAD 8
#define RING_MS_SCRATCH 9
#define RING_PS_ATTR 10
#define RING_PS_SAMPLE_POSITIONS 11
#define SI_GS_PER_ES 128
/* max number of descriptor sets */
#define MAX_SETS 32
/* Make sure everything is addressable by a signed 32-bit int, and
* our largest descriptors are 96 bytes.
*/
#define RADV_MAX_PER_SET_DESCRIPTORS ((1ull << 31) / 96)
/* Our buffer size fields allow only 2**32 - 1. We round that down to a multiple
* of 4 bytes so we can align buffer sizes up.
*/
#define RADV_MAX_MEMORY_ALLOCATION_SIZE 0xFFFFFFFCull
/* Number of entries in the mesh shader scratch ring.
* This depends on VGT_GS_MAX_WAVE_ID which is set by the kernel
* and is impossible to query. We leave it on its maximum value
* because real applications are unlikely to use it.
*
* The maximum ID on GFX10.3 is 2047 (0x7ff), so we need 2048 entries.
*/
#define RADV_MESH_SCRATCH_NUM_ENTRIES 2048
/* Size of each entry in the mesh shader scratch ring.
* We must ensure that the absolute maximum mesh shader output fits here.
*
* Mesh shaders can create up to 256 vertices/primitives per workgroup,
* and up to the following amount of outputs:
* - 32 parameters
* - 4 positions (clip/cull distance, etc.)
* - 4 per-primitive built-in outputs (layer, view index, prim id, VRS rate)
* - primitive indices which are always kept in LDS
* That is a total of 32+4+4=40 output slots x 16 bytes per slot x 256 = 160K bytes.
*/
#define RADV_MESH_SCRATCH_ENTRY_BYTES (160 * 1024)
/* Number of invocations in each subgroup. */
#define RADV_SUBGROUP_SIZE 64
/* The spec requires this to be 32. */
#define RADV_RT_HANDLE_SIZE 32
#define RADV_MAX_HIT_ATTRIB_SIZE 32
#define RADV_MAX_HIT_ATTRIB_DWORDS (RADV_MAX_HIT_ATTRIB_SIZE / 4)
#define RADV_SHADER_ALLOC_ALIGNMENT 256
#define RADV_SHADER_ALLOC_MIN_ARENA_SIZE (256 * 1024)
/* 256 KiB << 5 = 8 MiB */
#define RADV_SHADER_ALLOC_MAX_ARENA_SIZE_SHIFT 5u
#define RADV_SHADER_ALLOC_MIN_SIZE_CLASS 8
#define RADV_SHADER_ALLOC_MAX_SIZE_CLASS 15
#define RADV_SHADER_ALLOC_NUM_FREE_LISTS (RADV_SHADER_ALLOC_MAX_SIZE_CLASS - RADV_SHADER_ALLOC_MIN_SIZE_CLASS + 1)
#define PERF_CTR_MAX_PASSES 512
#define PERF_CTR_BO_PASS_OFFSET 16
#define PERF_CTR_BO_LOCK_OFFSET 0
#define PERF_CTR_BO_FENCE_OFFSET 8
/* The maximum number of in-flight uploads (radv_shader_dma_submission) when asynchronous shader
* upload is used.
*/
#define RADV_SHADER_UPLOAD_CS_COUNT 32
/* Shader GDS counters:
* offset 0| 4| 8|12 - reserved for NGG streamout counters
* offset 16 - number of primitives generated by geometry shader invocations
* offset 20 - number of geometry shader invocations
* offset 24|28|32|36 - generated primitive counter for stream 0|1|2|3
* offset 40|44|48|52 - written primitive counter for stream 0|1|2|3
*
* Mesh shader GDS counters:
* offset 56 - number of mesh shader invocations
* offset 60 - number of mesh shader generated primitives
*
* Task shader GDS counter:
* offset 64 - number of task shader invocations
*/
#define RADV_SHADER_QUERY_GS_PRIM_EMIT_OFFSET 16
#define RADV_SHADER_QUERY_GS_INVOCATION_OFFSET 20
#define RADV_SHADER_QUERY_PRIM_GEN_OFFSET(stream) (24 + stream * 4)
#define RADV_SHADER_QUERY_PRIM_XFB_OFFSET(stream) (40 + stream * 4)
#define RADV_SHADER_QUERY_MS_INVOCATION_OFFSET 56
#define RADV_SHADER_QUERY_MS_PRIM_GEN_OFFSET 60
#define RADV_SHADER_QUERY_TS_INVOCATION_OFFSET 64
/* Number of samples for line smooth lowering (hw requirement). */
#define RADV_NUM_SMOOTH_AA_SAMPLES 4
/* Size of the temporary buffer allocated for transfer queue copy command workarounds.
* The size is chosen so that it can fit two lines of (1 << 14) blocks at 16 bpp.
*/
#define RADV_SDMA_TRANSFER_TEMP_BYTES (2 * (1 << 14) * 16)
#define RADV_VERT_ATTRIB_MAX MAX2(VERT_ATTRIB_MAX, VERT_ATTRIB_GENERIC0 + MAX_VERTEX_ATTRIBS)
#endif /* RADV_CONSTANTS_H */