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The `panwrap` utility can be LD_PRELOAD'd into a GLES app, intercepting communication between the driver and the kernel. Modern panwrap versions do no processing of their own; instead, they create a trace directory. This directory contains the following files: - control.log: a line-by-line plain text file, denoting important syscalls (mmaps and job submits) along with their arguments - memory_*.bin, shader_*.bin: binary dumps of mapped memory Together, these files contain enough information to reconstruct the command stream and shaders of (at minimum) a single frame. The `pandecode` utility takes this directory structure as input, reconstructing the mapped memory and using the job submit command as an entrypoint. It then walks the descriptors as the hardware would, parsing and pretty-printing. Its final output is the pretty-printed command stream interleaved with the disassembled shaders, suitable for driver debugging. For instance, the behaviour of two driver versions (one working, one broken) can be compared by diff'ing their decoded logs. pandecode/decode.c was originally a part of `panwrap`; it is the oldest living code in the project. Its history is generally not worth preserving. panwrap itself will continue to live downstream for the foreseeable future, as it is specifically written for the vendor kernel. It is possible, however, to produce equivalent traces directly from Panfrost, bypassing the intermediate wrapping layer for well-behaved drivers. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> |
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| README.rst | ||
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses email mailing-lists for patches submission, review and discussions.